SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-23-08, 07:15 AM   #1
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default little more movement animation

i find the 3d crew pathetic in terms of animation..little more movement inside the boats plz.., cant the team animate some of the crew moving inside the boat..?


cool if they could model the engine rooms on the boats with the engineers maintaining the motors. =smokey inviroment ..fumes
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
capthelm is offline   Reply With Quote
Old 02-23-08, 07:43 AM   #2
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

I'm going to ask that everyone be polite in their responses here, and not jump down the poster's throat for his unfortunate choice of language.

Thanks

JCC
John Channing is offline   Reply With Quote
Old 02-23-08, 08:47 AM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Wouldn't dream of it.

I can't speak to SH4's animation, since my computer won't run it (yet).

The problem with making something like the engine or torpedo rooms is that it would be a huge amount of work (for the publisher read "money") for something that's basically useless. By that I mean that the only reason to ever go there would be just to look at it; you wouldn't really do anything there.

Maybe someday the entire interior will be modelled, but I wouldn't hold my breath. Maybe they could design it so extra rooms could be added by modders - let someone else do the work.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-23-08, 06:37 PM   #4
Torplexed
Let's Sink Sumptin' !
 
Torplexed's Avatar
 
Join Date: Dec 2001
Location: Seattle, WA
Posts: 5,823
Downloads: 43
Uploads: 0


Default

I suppose the devs could have animated the crew more, but in the end an animation loop is an animation loop. Sticking in a few more frames isn't gonna make me feel like I'm in a real sub. More rooms modeled on the sub would be nice, but it takes a great deal of research to get it all right. And it never ends. Next, people will want to see their shore office completely modeled, the rooms down the hall, the warehouse next door, the street outside, Honolulu, the world....it'll never end.
__________________

--Mobilis in Mobili--
Torplexed is offline   Reply With Quote
Old 02-23-08, 07:57 PM   #5
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Sailor Steve
The problem with making something like the engine or torpedo rooms is that it would be a huge amount of work (for the publisher read "money") for something that's basically useless. By that I mean that the only reason to ever go there would be just to look at it; you wouldn't really do anything there.
What he said. Yeah, it would be "cool" and all that, but it's way too much effort and time spent for so little in return. Also, have any of you seen how complex those compartments are? Way more so than what we have modeled now.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 02-24-08, 12:35 AM   #6
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default

Quote:
Originally Posted by LukeFF
Also, have any of you seen how complex those compartments are? Way more so than what we have modeled now.
Go to free camera, then glide out to the edge of the subs skin, then look back into the control room... the number of pipes and level of 3D modeling has always impressed me.
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."
AkbarGulag is offline   Reply With Quote
Old 02-24-08, 03:48 AM   #7
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by AkbarGulag
the number of pipes and level of 3D modeling has always impressed me.
My point exactly. The devs have already gone to great lengths to model the interiors to a reasonable level of accuracy. All I'm saying is that the engine and torpedo rooms would require a level of accuracy and complexity not seen with the interiors we have right now.

Let me put it this way: I've done modeling of cockpit interiors in the past myself (I made the 3D mesh for the He 162 cockpit in IL2). Any modeler will tell you that modeling fighter cockpits is far easier than modeling a bomber cockpit, because the complexity and the number of compartments goes up dramatically for these types of planes. It's a big reason why IL2 was slow to implement bomber cockpits, because they take so much time and effort. In SH4's case these extra compartments, while they no doubt would be nice to look at, don't really add anything in terms of gameplay.

And actually, I'm in agreement with capthelm's post: the animations are a bit too basic. The crew just stand there when a pipe bursts as if nothing is happening, so that we have to listen to and see the animation going on for the rest of the patrol. The watch crew doesn't call and point out ship sightings (other than the OOD) like they used to in SH3. The OOD doesn't lean over and look through the TBT when you ask him for a bearing to a target. AAA gunners don't bend/kneel when elevating their guns in order to fire at an incoming target. The sonarman doesn't have his hand on the handle while scanning for targets. It's things like that that make the crew animations lacking in detail and would make the submarines feel more lifelike if they were there.

Hopefully things like this have been addressed in the add-on, but I'm not holding my breath.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.