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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2007
Posts: 10
Downloads: 1
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Hi,
Recently I have installed GWX some days ago (great mod, BTW) and let my friend play it (since I don't have that much time myself). He lost his first career, so he decided to create another one using SH3 commander, and change the time settings to be able to 'escort' the Bismarck. He selected April '41, 2nd Flottila in a VIIB, started up the game and left port. He them plots a course to Gotenhafen (where the Bismarck is located), waits a bit, and sinks some ships on the way. Once arrived, he noticed he's too early (it's just April 18th), so he decided to dock at Hel (which is near Gotenhafen). He changed some of his crew, handed out some medals and then started a new patrol. Due to the changes, he continued on May 17th (one day before the Bismarck leaves the port). Once the game loaded, the whole sub was shaking, and the log was filled with damage entries. He immediately went to the Compartements screen to see what's wrong, but when he was there half of his crew already died and most of the sub was damaged. One second later, he lost his sub 'due to collision'. We then thought about what caused this. I know that the starting coordinates used to mess up in stock SH3 when docking at another port (sometimes the coordinates were reset to 0' N, 0' E), but my friend told me that he probably started inside the Bismarck. I don't know if this is right, but there surely must be a reason for the sub to shake eractically and then be destroyed completely. Does anyone know what could be causing this? |
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#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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If that's not a bug, it could be allies bombs, maybe... Or a Polish sabotage, you know, Hel, as it's name states, is in Poland...
![]() Welcome to subsim, Emir Qassad!
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
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Starting inside a subpen maybe?
Frankly, I have no idea. Should be interesting to hear what others will say. Oh, and welcome to SubSim! ![]()
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#4 |
Ocean Warrior
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Hi mate, and welcome to subsim! Similar problems have been stated before, with people starting with their subs on top of buildnings or inside/on top of ships. Do you have the december 23 corrections installed?
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#5 |
Lucky Jack
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Welcome to the '2 Patrol Your Dead' club. I'm the founding member and welcome you aboard
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | ||
Swabbie
![]() Join Date: Jan 2007
Posts: 10
Downloads: 1
Uploads: 0
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#7 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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This is why until next update, it is not advisable to dock at harbours which are not sub bases. After Jan update, BBW promised we could even dock at Murmansk... (I hope in summer
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#8 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I believe that the 'starting on top of buildings' problem is due to the fact that you dock at a port which is not designated as a flotilla. Only dock at milk cows or home ports.
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yes Corsair and Danlisa have it correct
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#10 | |
Stowaway
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![]() One club I'll be happy not to get an invite for! :p ![]() |
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#11 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 |
Stowaway
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glitch
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