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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you miss the interactive crew and gauges in 3D? | |||
You bet I do! |
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305 | 78.61% |
Doesn't really matter much to me |
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64 | 16.49% |
Nope, I'd prefer not to interact with crew in 3D |
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19 | 4.90% |
Voters: 388. You may not vote on this poll |
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#1 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Interactive Crew and Gauges in 3D
Hi,
Just thought it'd be interesting to see what percentage of people miss the interactive crew and gauges in the 3D compartments from SH3. I know I do! As many folks have already said, I feel it made you seem as if you were part of of the crew and what's going on with your sub. Right now I feel like I'm just along for the ride. In the MS Flight Sim world, these would be called Dynamic(interactive) Virtual Cockpits. MS continued to improve upon it in succesive versions of it's sim. To me, SH4 has gone backwards in this area rather than improve upon what they gave us in SH3, although this is just one aspect of the Silent Hunter sim. There are a number of improvements in SH4 to be sure. But how do you feel about what was done with this feature in SH4? Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#2 |
Loader
![]() Join Date: Jul 2006
Location: Norway
Posts: 88
Downloads: 45
Uploads: 0
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Yeah, would be cool to have. Especially interactive 3D gauges. But first and foremost the real bugs to be fixed.
S! to all Your Friend in the Pacific. RH |
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#3 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Thanks for the reply. I certainly understand about bugs. I want to note that there are a couple of 3D gauges such as sonar and radar, but even they seem a little lacking. Switches/knobs do not move visually, no numbers on the range knob, ect. I think having moving switches and knobs with proper markings would make it a lot more immersive! Including getting back the functioning gauges in 3D for setting, heading, speed, depth, ect.
Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#4 |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
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I want to interact with the sub, its equipment, and its crew, not a game interface.
The game feels like a shooting gallery to me otherwise, not a sim. |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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Very disappointed as a whole with SH4. The immersive environment that exsisted with SH3 is just not there with SH4.
I bought the game, and am awaiting patches and mods....but unless there is a significant change to the immersiveness, I have a feeling SH3 and GWX will live a longer lifespan on my HDD. |
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#6 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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I'm not sure if they change this aspect of the sim or not, that's part of the reason for the poll, to hopefully get some attention to it.
![]() But I remember when SH3 first came out. It was very buggy and lacking in a lot of areas too. When I learned of the faked higher resolutions and lack of Anti-Aliasing for SH4 I wasn't even going to get SH4. But I changed my mind right at the time they acknowledged those issues and said they were hoping to fix those them. And I've seen a fellow who I believe is a Dev state that the next patch 'would' have Anti-Aliasing. Seeing that, and remembering how much they fixed up, and enhanced SH3, has renewed my faith and has caused me to no longer feel a need to bash SH4. And my hope is maybe they will consider enhancing it by making the 3D interface more interactive! I'm ready to have a more positive outlook now. Although I know we won't all get everything we want, here's to hoping this might be one feature. ![]()
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#7 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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on some subs the interactive crew are still there minus the actual options that usually appeared in sh3, im quite sure that all this stuff was left out because the game was being rushed to meet the deadline.
very dissapointed at how many features are missing/broken. |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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![]() Quote:
But I won't agree with some of the other posts about trading off or sacrificing something else to have it. But as to the question, I do miss it. I'd love to be able to work controls from the conning tower, including torp gyro settings and such. In SH3, it made the virtual boat feel real.
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#9 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Def. would like it back
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