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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
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I have a problem with TM. I am playing Trigger Maru (1.76)without manual targeting. I noticed that most of the torpedoes become dud when they hit the target although I switched off the parameter " Dud torpedoes". It seems that this modification is a little bit too historical correct.
Does anyone of you has made similiar experiences? |
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#2 |
Canadian Wolf
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Hi CN,
I have played Trigger since the beginning with a few personal modifications, not related to the torps though, and I have not had an issue with duds, nothing that seems out of the ordinary anyway. I play at about 76% realism at the moment. Anyway, maybe someone else can offer more on this. If I see anything related I will post back ![]() RDP |
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#3 |
Electrician's Mate
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
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I have made the experience with some single missions like battle of samar. Everytime I play this mission each of my torpedoes is a dud.
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#4 |
Canadian Wolf
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Any takers on this one
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
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Hiya's,
Been trying 100% realistic (damn no external screenshots lol) What can i say but it's tough lol Anyways, Trying to solve a glitch i tried 3 very rapid careers, Each i had roughly 3 patrols, These were time compression patrols to try and pindown night attack glitch Now the 1st and 2nd proved to be the kind of usual i'm used to, The last one i must say i had never seen so many duds, I mean out of 6 fish 4 would explode soon after firing Duci did say after 1943 i think the dud torps were sorted in rl and this is reflected in tm 1.76, I guess with all ai-randoms the duds can strike at anytime upto 1943 (i think anyways) Now i come to the point, With tm 1.76 if i wanted external view i would have to go into tm gameplay.cfg (in another OS at the moment so can't double check that) and later the noexternal view setting and also in docs folder with sh4 folder I assume that you will have to do the same for duds Open the cfg with notepad and edit, For external view option in tm 1.76 i would eg: noexternal view=true i would change to noexternalview=false Just choosing the no duds while tm is being used should not stop duds as tm overwrites or has already overwritten this this is the whole point of tm being realistic But rem to alter the gameply cfg or whatever the exact name is in the sh4 folder in docs also In fact hold on and i'll reboot and copy cfg with no duds in both sh4 prog folder and doc folder Brb lol |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
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Ok,
In all modes eg: easy normal hard realistic Duci has made duds ![]() So you want to goto C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Cfg then open GamePlaySettings.cfg with notepad, if C drives the letter you use or just goto that in whatever drive the games on Now what you want to do is edit the line "DudTorpedoes=true" to read "DudTorpedoes=false" eg: [Normal] LimitedBatteries=true LimitedCompressedAir=true LimitedO2=true LimitedFuel=true RealisticRepairTime=true ManualTargetingSystem=false NoMapUpdate=false RealisticSensors=true DudTorpedoes=false RealisticReload=true NoEventCamera=true NoExternalView=true NoStabilizeView=true MPShowPlayerNames=true MPShowTorpedoes=true Now that's changed what i call the guts of tm, But you also have to change that setting in C:\Documents and Settings\Ant\My Documents\SH4\data\cfg GamePlaySettings.cfg If after you have altered both cfg's and still get duds just delete the sh4 folder in my docs and a new game/career kicks in (also i'm not sure but you might have to redo graphic settings etc to your liking) Hope that sorts you out Have Fun Ciao Def |
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#7 |
Medic
![]() Join Date: Jun 2005
Location: Notts UK
Posts: 163
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I think the other thing you may find with regard to dud torps is that if you have twin speed torps you will always get a higher % of duds if you select high speed, which on reflection i think most of us do so we all get it.
if you look through the torpedo files (using S3D) you will see that there is a dud reduction by 50% as standard so you can cut that part of the duds down by using the slower speed. speed however isnt the main issue here... its the angle of impact of the torpedo on the target, try and keep this figure as low as possible (you can also check the dud possibility angle in S3D). This angle of impact has been slightly overcome by the NSM4 mod which allows you to use influence instead of contact for keel busting shots ![]() I run with dud torpedo's on. IMO knowing how torpedo's perform will help you plan attacks more effectively.
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#8 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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No probs here with TM I usually get 2 duds at most out of 4 sent torps.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#9 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
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since I switched to contact only, no duds.
seems pretty cool to me. that's pretty close to historically correct, I think. |
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#10 | |
Eternal Patrol
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#11 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
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You any good with a knife Steve? ![]() |
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#12 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | ||
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
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![]() I remember first using RSRD and getting about a 60% dud rate on one patrol. I was strangely happy about it for some reason. P.S, please take it easy on me Steve, I have seen some of your handiwork before!! |
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#14 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 178
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