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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
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I'd posted this in my latest "poll" thread, but it was kinda buried deep in there and I wasn't sure how many folks who had already looked and voted there would still be following that thread, so I thought it might help to attract testers if I started this in its own thread.
Well, I finally got a combination that seems to be pretty decent and, as far as I can tell so far, doesn't seem to have broken anything I can find. I think this is about as good as it's going to get, at least for now, since trying to go further in any directions seems to be breaking something different along the way. Here is a link to a video of my "release candidate" settings:Thanks for the help ![]()
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#2 |
The Old Man
![]() Join Date: Oct 2007
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Grrr...a curse and a plague on those who deemed that January and February are ideal months for University exams! I'll be computer-less as long as my g/f has to study for her final exams, so it's no go for me...but damn it, I'd LOVE to test this out for you! All I can do now is wish you best of luck with this project
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#3 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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Does look like you found more pitch Sir.
I will try it out w/Foo's scene.dat,for ROW/TM/Balo
Last edited by donut; 01-19-08 at 01:54 PM. |
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#4 | |
The Old Man
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![]() Quote:
The S-class RFB/ROW version didn't take very long to do and looked pretty good on initial viewing - it's out for testing to someone now (other testers welcome for that too). I don't have a TM install setup yet, but I did D/L the latest TM version to use with this testing so I'll give this a shot and PM you with the link when it's ready. Thanks for pitching in ![]()
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#5 |
The Old Man
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OK - the Balao TM/ROW version is out to Donut for testing (other testers welcomed for that version too, of course).
The Balao RFB/ROW version is also ready for testing, if anybody wants to give it a shot just PM me. So far so good, but it's getting late here - hopefully will have a few more ready for testing tomorrow, but gotta knock off for the night.
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#6 |
The Old Man
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Ok - Gato versions on RFB/ROW and on TM/ROW are ready for testing - if anyone wants to give them a shakedown cruise, please PM me.
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#7 |
The Old Man
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Ok - S-Class and Salmon versions on TM/ROW are ready for testing - if anyone wants to give them a shakedown cruise, please PM me.
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#8 |
The Old Man
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Ok - Sargo Class versions on TM/ROW are ready for testing - if anyone wants to give them a shakedown cruise, please PM me.
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#9 |
Commodore
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Looks good! I certainly like it
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#10 |
The Old Man
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By the way, in the process of creating the spin-offs for the other subs, I've discovered a couple of things:
1. When I created my RFB/ROW install setup (from which I derived the files I used for the base of the ones I've been referring to as "RFB/ROW"), I let ROW over-write all the RFB submarine files that are affected by this pitch mod, so the version I have created for "RFB/ROW" should also work the same for a "Stock/ROW" install (i.e., without RFB). 2. When I created the version I've been calling "TM/ROW", I used the submarine files in the latest TM download I could find (1.7.5.7). However, if you install ROW over TM (so that the ROW files will over-write the affected TM submarine files), then the version I've been calling "RFB/ROW" is actually the version you should use, even with TM. You should only use my "TM/ROW" version if you installed TM after ROW (or otherwise did not let ROW over-write the affected TM submarine files). I'll be re-naming my test modules to something like "ROW last" and "TM last" to try to clear up any confusion about which one you should use. I'll have to take another look at the RFB thread and see if there's any reason to need an "RFB last" version as well.
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#11 |
The Old Man
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OK - combined versions for the Tambor and Gar Classes (the Gar apparently uses the Tambor 3D model) for both "ROW Last" and "TM Last" installs are ready for testing - if you want to give either of those versions a shakedown cruise, please PM me.
I've redone, renamed and re-uploaded all the previous test versions to fit the "ROW Last" and "TM Last" terminology mentioned in my post above (this did not affect the actual mod files being tested, but it did break the earlier download links I've PM'd the testers), so if any testers hadn't managed to D/L the test files yet and now get broken links, just PM me and I'll send you the updated links - if you already D/L'd the files before, you don't need to do so again.
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#12 |
The Old Man
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OK - final batch - versions for Porpoise Class for both "ROW Last" and "TM Last" are now ready for testing - If you want to give either of those a shakedown cruise, please PM me.
That should be all the subs ready now (except for TM's Narwhal) for both "ROW Last" and "TM Last" installs. I can almost see the light at the end of the tunnel - just hope it's not a train ![]()
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#13 |
Captain
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Count me in
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#14 |
The Old Man
![]() Join Date: Apr 2004
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Balao @ Sea,Food for Thought Picts
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#15 |
The Old Man
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Well, if you don't mind your watch crew disappearing on you several times during the first couple of minutes after you surface in a storm, then it would probably be ready. I'd already discovered that the boats behaved differently when loading in from a saved game on the surface versus after diving and resurfacing, and I had adjusted my testing to deal with that. Unfortunately, however, there also seems to be some difference in the way the game makes the boats behave in the first few minutes just after surfacing versus after having sailed on the surface for a while (e.g., at higher TC).
In what was going to be my very last set of test runs this afternoon before releasing this, I scanned around the horizon (I had been kinda locked in looking forward watching the bow cut through the waves earlier) and discovered that my watch crew was still disappearing and re-appearing for upwards of 2 minutes or maybe more after ordering the boat to surface from periscope depth. After much frustration I finally tracked down the cause of that problem and was able to get rid of it, but unfortunately that fix also got rid of most of the pitching motion and introduced a few other undesirable side effects to boot. I've got some thoughts about another possible fix that would hopefully allow me to retain the increased pitching motion of the current release candidate, but I'm out of time for testing tonight and have got some hunting to do to find what I need to try. So, unfortunately, I won't be able to release this tonight as originally hoped. Sorry for the delay.
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