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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Greetings, I return after a long while to post something. Anyone notice i was gone?
A long while ago i remember someone saying they were looking into modifying how destoyers (or maybe other ships or both i cant remember) sped up/slowed down etc. to make this more realistic. Is this going to be followed up?
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Rest in peace Dave |
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#2 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Have just started on it. In the "study the physics" stage learning which parameters are the best to play with, and by how much they need to be changed
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#3 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Interesting, Nice to know this is in progress - I haven't played a game in a month or more.
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Rest in peace Dave |
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