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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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I see the sh4 section all the time and wonder if sh3 has a natural sinking mod in the works...all physics handled
so, is there one? i know all the engines and systems are close so i bet we could adapt it as well... |
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#2 |
Ocean Warrior
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I believe both GWX and NYGM did versions of this a long time ago
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#3 |
Ace of the Deep
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There is an option in SH3 called 'Realistic Ship Sinking Times" (I think it's called that) which I suspect is meant to go some way towards what you are talking about. Having said that I think the GWX team have got the way ships sink in SH3 about right. Sometimes ships take quite a time to sink in GWX and to be honest I don't want to hang around for hours waiting for a ship to sink to get the credit. If on the other hand credit was given as soon as a ship was torpedoed and critically damaged even if it took several hours or even days to sink then that would be fine, but SH3 doesn't work that way unfortunately.
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#4 | |
Chief of the Boat
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#6 | |
Stowaway
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They didn't get credit for 'maybes' or 'could haves', but only when it had been confirmed a ship had sunk. And if no one was around to see (or hear) it sink, then how was BdU to know it had sunk? At best it would have been reported and logged as damaged or somesuch. Leastwise that's my zwei pfennig worth. |
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#7 | ||
Samurai Navy
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merci beaucoup, je ne supportais plus ce " She is ...etc .." |
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#8 |
Eternal Patrol
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Pascal, what are you going to change it to? "She's going down!" is a lot better than "Enemy unit sunk." On the other hand, I'm thinking of making all of those messages blank.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Lieutenant
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#10 | |
Lead Slinger
Join Date: May 2007
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#11 | ||
Ocean Warrior
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![]() That was some college!
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#12 |
Ensign
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Location: Poland
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Maybe someone can delete this stupid message form some other files, because when you delete only this line from en_menu.txt you always see a stupid: NA:
When i see this NA: i know that this ship i sinking, and i'm hold fire And i dont want see even that NA: and shoot still form DGun too sunk ship. |
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#13 | ||
Chief of the Boat
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LOL ![]() |
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#14 | |
Engineer
![]() Join Date: Jul 2002
Location: Canada
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Exactly... this by far is the great of all immersion killers. gun the NA somehow and the sunk ship icon if in doubt you can check your captains log...but at least its a beginning Vader
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Never Forget! |
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