SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-01-08, 03:44 PM   #1
navy_ae
Watch
 
Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
Default escort tactics

ok heres the situation have a convoy with escorts closing on but going to the north so im making a surfaced at night flank bed to the north then plan is to drop to periscope depth and sit there like a hole in the water ... do the escorts ping away constantly or only if they detect a sub ?? plan is to then shoot a spread at merchies shoot 4 mk 27s out the stinger and run like hell and go deep
navy_ae is offline   Reply With Quote
Old 02-01-08, 03:56 PM   #2
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
Default

We got another Bilge Rat! Somebody call Pest Control!

They ping when they suspect a sub is around. Hit and run sounds like a good idea. Man, those DDS are a pain in the nether-regions.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
DavyJonesFootlocker is offline   Reply With Quote
Old 02-01-08, 04:23 PM   #3
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

They do not ping unless they think a sub is in the area. The escorts do a couple of different things:

The lead escort alternates between travelling the center line of the course of the convoy at a matching speed, and searching ahead of the convoy. When it is searching ahead, it'll weave back and forth about 500 yards to each side of the center line until it's well ahead of the convoy, turn back and wait, then move out again on the center line for a while.

The flanking escorts sometimes run parralel to the convoy, sometimes search nearby, and sometimes search up to5-8k yards off that side of the main body.

The rear escort generally just follows the convoy but sometimes will stop and lie dead in the water for a while listening for anything following behind, then catches up.

If they get a sniff of you due to noise, torpedo impact, spotted wake trail or periscope, or even one of them just gets close enough to detect you even with everything you're doing to avoid it, then they start actively looking, and if they think they're in the area where you are they'll ping.

If you get ahead of them, submerge, and lie still, you'll probably be safe as long as you stay at least 500 yards away from any of the warships. If they hear you, spot a wake trail or see the scope, all bets are off.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 02-04-08, 07:17 PM   #4
navy_ae
Watch
 
Join Date: Jan 2008
Posts: 17
Downloads: 0
Uploads: 0
Default

ok so got past that part .. now tangling with 2 escorts 3 in bow tubes 4 in stern 4 in reserve but making a night surface deck gun only attack are there better odds doing this or am i just screwed and should run got 1 destroyer but still have 2 escorts no merchies sunk
navy_ae is offline   Reply With Quote
Old 02-04-08, 07:46 PM   #5
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default Par for the course if you're unlucky

enought to get good escorts. I've met several convoys lately where I had no choice but to do battle with the escorts because they were too wiley to be able to sneak by. Then the big risk is of taking damage or being killed if you're overmatched.

A surface battle with escorts is folly. Even a subchaser has two really good deck guns to your one. He can fire faster and more accurately than you can. It is possible to get lucky, but the odds are not in your favor.

Your best bet is a series of attacks during the night with torpedoes. Attack, do damage, lose 'em. End around, approach from a different angle, do it all over again until you wear 'em out. Sometimes they wear you out and you end up with not much to show for it.
Rockin Robbins is offline   Reply With Quote
Old 02-04-08, 08:21 PM   #6
The Fishlord
Planesman
 
Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
Default

Maybe you're playing it on a different difficultly level Robins, but I seem to do okay in surface battles a lot of times. I can often outgun subchasers (I did when I snuck into Tokyo Harbor. Two 40mm and a 4 cal bow gun can make short work of it, surprisingly). Medium Gunboats are also pretty easy to take down with the deck guns.

If it's night time and you think conditions are better than normal, go for it and surface (after saving your game, just in case). I would say that you can probably go in a near head-to-head fight with a Mutsuki or Minekaze, since your sillouhette is much lower, you're pretty fast, dark, and your single gun is better than one of their single guns.

Anything bigger than that is suicide. MAYBE, if you are VERY lucky, you could fight a Shiratzuyu. But even the Shir has great surface firepower; once in an S18 I was forced to surface, three destroyers just made the air thick with gunfire. I really was getting hit about twice a second.

So bottom line: Avoid tangling with these boys. If you can outgun them without damage, go ahead (not probable.). If you can hit them with a torpedo, do it and cripple/sink them while you work on the convoy itself. If none of these work...avoid them entirely and sneak through. If you can't, then just distract them with flank speed, while you sneak into the convoy (though this does set them on alert for pings then).
The Fishlord is offline   Reply With Quote
Old 02-04-08, 08:33 PM   #7
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by navy_ae
ok so got past that part .. now tangling with 2 escorts 3 in bow tubes 4 in stern 4 in reserve but making a night surface deck gun only attack are there better odds doing this or am i just screwed and should run got 1 destroyer but still have 2 escorts no merchies sunk
Depends on how realistic you want to play it. Surface gun battles were pretty much suicide, and no sane captain would have gunned it out on the surface with a DD if he had a choice.

But if you think you can exploit the shortcomings of the game modelling that real life situation, I'd say make a save and try a spread shot on one of the DD's while you gun the other down. What the hell, right?
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 02-06-08, 12:43 PM   #8
tomoose
Grey Wolf
 
Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
Default I'll second...

....mookiemookie.

It depends on how realistic you want to play. After reading a couple of books on the sub Pacific war I tend to play the game as it was "played" in real life which means duking it out with a DD is suicidal (and with TM it still basically is, LOL). The sub's objective was to disrupt the Japanese war effort, best achieved by hitting the supply/merchant ships etc, taking on warships was secondary to that unless given specific orders to engage a TF etc.

As mookiemookie implied, winning a "gun battle" vs a DD is exploiting the weaknesses of the game as opposed to reflecting historical reality. Ultimately it boils down to what you enjoy out of the game.
tomoose is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.