SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-31-08, 06:45 AM   #1
tiger_tim_34
Gunner
 
Join Date: Apr 2005
Posts: 93
Downloads: 5
Uploads: 0
Default Magical ship-identifying scope - WTF?

Big apologies if this has been discussed elsewhere (and I think it must have been, but I couldn't find the thread) but what is with the uber-powerful UZO and periscopes that can 'see' and identify a target in pitch black?

Is this a known glitch? With so much realism it seems crazy to have the type of vessel at which the scope is pointing effortlessly identified in text, regardless (almost) of range or visibility.

I'm on 86% realism (event camera on, no dud torpedoes) and using a fresh install of SH3 -> 1.4b -> GWX2.0

Last edited by tiger_tim_34; 01-31-08 at 11:56 AM. Reason: Original title was misleading
tiger_tim_34 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.