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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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On my last patrol the I met some strange game behaviors. I'm not sure if they are bugs, but can't remember seeing any of these before. Info below, hope it helps the devs.
![]() 0. Happened to me twice or thrice, that orders during battle are not more clickable. You can actually click on the icons, but nothing happenes, like you never clicked. Never got it if not fighting. Last time happened to me 3 minutes after sinking a ship, when submerged and hunted. Very frustrating and quite dangerous. ![]() 1. BdU reported an enemy task force twice, I met it and sunk the flag ship. Nine more ships (destroyers, maybe frigates too) went further after some DC'ing. Some time later BdU reported the task force again, but this time it was not "enemy task force...", but nine separate "enemy warship" reports in the very same second. Looks like sinking one ship changed the task force into seperate records in data base (April 14 '40, Wesserubung, NW of Norway, VIIB, 2nd Flotilla Wilhelmshaven). Screenshots: ![]() ![]() ![]() 2. My gramophone started playing WITHOUT ORDER about half an hour after escorts stopped DC'ing and went their way and I was slowly surfacing. I usually have the gramophone on, but always switch it of when hunting/hunted and I'm sure I didn't switch it on again this time. It started playing the only track in "Gramophone" folder that is SH3 related, sounds like some victory or battle music. I got my "music" option off. My config: Windows XP Pro SP 2, Polish version SH3 + GWX 2.0 + SH3Commander latest version. Mods: - GWX - Captain's America Officer Icons, - GWX - Lite Harbour Traffic, - Nav Map Bearing Tool (only TGA files), - GWX 2.0 - no RING RING mod by Melendir.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 |
GWX Project Director
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Well, for your first issue, I have no idea what you are talking about.
For your second issue, it looks to me like you've encountered a spawning point or you have close to within visual range, at which point a single convoy/task force map contact splits into separate individual contacts. |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
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1st issue seems like hardware-lag to me....what's your PC like, apart from the OS?
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#4 | |||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
Quote:
If it's a feature, not a buggy, it's a new one. In GWX it happened to me a few times to receive a convoy report from BdU some time AFTER encountering the very convoy. But then the BdU report was still about convoy, not about numerous single enemy ships. As to the "spawn point" I don't understand what you mean ![]() Quote:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Re the Taskforce: I suspect that after you sunk one ship from the convoy, the number of ships dropped below the game limits where it designates what's a convoy and what's not. That maybe why they are now shown as individual reports/ships.
For example, the game may say: 10 to 15 ships = Small Convoy 15 to 25 ships = Medium Convoy 25+ Ships = Large Convoy These are examples only. So if you reduce the number to 9 in the original convoy, the game displays them a single contacts.
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#6 |
GWX Project Director
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Roger dodger von_Mumit.
I've never experienced any situation where the orders icons failed to function. Not sure what to say there. You still may have encountered a convoy/task force spawning point. (If a convoy's lead ship is a warship, the radio contact you recieve may be labeled as a 'task force.' Otherwise, all I can say is that with PC specs far below recommended, all sorts of game wierdness once fully loaded, can be expected. During testing, one of the crew who's specs are below recommended reported a number of issues relating to the player interface... though the same issues were absent elsewhere amongst other testers. What you are seeing may be a manifestation of the same. [Edit.. Sorry for cross post danlisa. Your points are valid also.] |
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#7 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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It sounds like your boat is... HAUNTED !!!
![]() Seriously.. it does sound like a lag issue.
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#8 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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Thanks for answers. Hope it served the cause at least a little bit.
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
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Issue number 2 happens all the time, don't think it's a bug, if you occupy the time of some escort long enough they'll also show up as a taskforce Issue number 3, never had this happen, but I only rarely listen to the grammophone. |
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#10 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Will look at the radio reports for those DDs
Can sometimes happen the game reports them where they were after you have seen them They spawn just outseide Scapa so thats not an issue |
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