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#1 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
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I have searched for a post on this, but nothing came up with how to utilize medics. I have one on my 'boot, and with my current trouble of depth charging, he might come in handy. My question is how do we get them to work?
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#2 |
Planesman
![]() Join Date: Oct 2007
Location: mississippi
Posts: 190
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Simply put the injured crewman in the same room, its a position usually reserved for gunners and watchmen.
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#3 |
中国水兵
![]() Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
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But how does one actually utiltize them? Do they work automatically when they are in the same rooms as anyone else.
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SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari |
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#4 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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Yes, it will turn an injured crewman into a fit one in due course. Just don't exceed TC 32 or the change will not take effect.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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I must add a little warning here against using the medic
![]() If one of your crewmen is injured during a patrol, when you reach back port you are awarded a specific medal (can't remember its name right now) specifically for wounded personnel (some sort of Purple Heart). But, if the crewman has fully recovered via the medic, you find yourself in the position of being unable to award that medal. So if you want to use that medal, you must keep the man wounded until back at base, i.e. to put him in another compartment than the medic. There was also talk here that the medic makes crew recover faster from fatigue, but this hasn't been proved 100% IIRC. |
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#6 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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