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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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Bought time they cough up some goods:
http://community.bistudio.com/wiki/ArmA_Beta_Patch_1.09 -S 1.09 HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES
KNOWN ISSUES
ENGINE CHANGELOG 5164 - Fixed: spinning in select() on Linux Dedicated Server 5164 - Fixed: Handling of invalid CD keys on dedicated servers improved 5164 - Fixed: Signature verification timeout significantly relaxed. 5164 - Fixed: System audio mixer settings no longer changed by ingame volume options. 5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle. 5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands. 5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason. 5164 - Fixed: Building ruins were not visible for JIP-ed players. 5164 - Improved: UI - better detection of focused buttons 5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp 5170 - Fixed: Handling of duplicate CD key improved 5170 - Added: Improved anti-cheat measures 5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config. 5170 - Fixed: Memory leak on dedicated server (several KB per a mission played). 5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks. 5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near. 5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low. 5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while. 5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense. 5170 - Fixed: AI was sometimes unable to move when seeing enemy very near. 5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables). 5170 - Fixed: Possible crash caused by malformed resize scripting command. 5175 - Fixed: Chat message length limited to 150 characters 5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time 5175 - Fixed: Reduced loading time for large textures. 5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players. 5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml. 5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs. 5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth). 5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel). 5180 - New: BattlEye protection integration (server admin can enable it using battlEye = 1; in server config) 5180 - New: Better NAT traversal for VoN. 5180 - Optimized: Reduced GPU load of shore area rendering. 5181 - Fixed: NAT traversal for VoN makes dedicated server crashing. 5184 - Fixed: AI units in safe mode could randomly stop 5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves. 5191 - New: publicVariable now works for all types of variables 5191 - Added: function addPublicVariableEventHandler 5191 - Fixed: Airplanes bombing laser designated targets. 5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion. 5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started. 5195 - Added: functions toUpper, toLower, toArray, toString 5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3) 5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio. 5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages. 5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness) 5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality. 5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins. 5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors. Use command line switch -vm108 to mimic the behaviour of 1.08 version if the new scheme does not work for you. 5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus. 5203 - New: Option to mute individual players in the Players screen (key P) 5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes. 5203 - Fixed: Possible crashes with VoN used with HW acceleration. 5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful 5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them might end outside of the vehicle with no control over direction of his character. 5207 - Improved: Fast aiming with mouse, problem was with mouse movement adaptive filtering, which handled badly the transition from fast to slow motion. 5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly. [edit] DATA CHANGELOG All data changes are included in HotFix.pbo, HotFix_QG.pbo, HotFix_DBE1.pbo, ui.pbo and language.pbo (Important: Beta patch doesn't fully support Queen's Gambit, to test the specific Queen's Gambit fixes, you need to copy manually HotFix_QG.pbo and HotFix_DBE1.pbo to your addons folder. There will be no automated uninstall process supported for Queen's Gambit beta addons)
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