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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
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I seen in the GWX 2.0 manuel where the devs changed the torpedo loadout on a few subs but i couldn't find where they changed it for a IX-D2 . I love this game but i thought GWX tried to stay historically correct ! I mean no offense !
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#2 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
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I stand corrected Gentlemen. The IX-D2 carried 24 torpedoes & 32 mines ! You GWX Devs are correct & Ubisoft had it wrong !
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#3 |
Stowaway
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You may be seated Sir!
No need to stand. :rotfl: |
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#4 |
A-ganger
![]() Join Date: Nov 2007
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I noticed that "upper" torpedo from aft external storage on IXB can be moved, when only aft torpedo room is properly manned. But others require both teams to move- forward and aft torpedoraum. Is it a feature, to move torpedoes only when both compartments are manned, or it's a bug. If it's feature, why "upper" torpedo do not have such requirement?
PS: In GWX 2.0, of course. |
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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The upper torpedo may not suffer the same as IIRC was added after SH3 release and not original |
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#6 |
A-ganger
![]() Join Date: Nov 2007
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Strange, always used only one compartment crew to move. Maybe I didn't played real "stock" game for a too long time - I used Mediterranean War Mod (AOTD) until GWX 1.03/2.0. Thanks for answering. Maybe there's a way to fix it? It looks strange, when efficiency of "moving" in aft room depends only on qualification of personnel in bow room. Actually you should have "enough" crew to move torpedo in aft, and efficiency depends only on crew in front room.
PS: And front storages moving without any men in aft raum... Will check it when i get back home. |
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#7 |
Chief of the Boat
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What could be simpler ? Aft crew for aft eels and forrad crew for forrad eels :hmm:
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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No have had it in stock too Jim
Not all the time but sometimes will get " Not enough crew in bow compartment " or something like that when loading eels aft Cant say happens all the time as usually have crew in both compartments anyway Mind - one of the first qualifications I give out is Torpedo Helps fill the green bar |
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#9 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
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True when loading aft ext torpedoes I only have ppl in aft room. The game sais it aint loading but they are... just a small bug imho
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#10 | |
Chief of the Boat
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#11 | ||
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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#12 |
Chief of the Boat
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If the green bar is 3/4 or more full....you can safely reckon they are
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#13 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
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On the weapon-management screen, hover your cursor over the the torpedo that's currently being loaded, and the - decreasing, if all is well - loading time is displayed.
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