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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Sep 2001
Location: Pacific Grove, CA.
Posts: 15
Downloads: 78
Uploads: 0
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Hi-
Tried searching the forums, but couldn't find a relevant hit. Anyway, I've done a lot of reading on the subject, and it seems that during the early part of the war, Allied depth charges were limited to 300 ft detonation depth. Starting in mid 1943, the detonation depth was increased to 600 ft. And very late in the war, the 1 ton dpth charge(which SH3 doesn't model), could detonate down to 900 fet. So if there was enough water under the keel, subs could avoid damage by going deep - granted, though, they wouldn't be able to carry out their mission. It seems that both stock SH3 and GWX2 have the depth charges detonation depth as unlimited. How (or) can this be adjusted to reflect historical data? I have looked at using the Minitweaker program, but I can't tell what values to adjust. The only thing I can think of doing is to use the Minitweaker to adjust effective sonar range down to -200 meters (600 ft.), rather than the stock -300. It is not quite the same, but the gameplay effect is almost the same, with the exception that without a lock, any escorts tend to leave after a while. Well, any suggections would be appreciated. Thanks |
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