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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2005
Location: Portland, Or
Posts: 39
Downloads: 53
Uploads: 0
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Just got a new computer and wanted to know what are the must have mods for 1.4? Would love to get back into this.
Thanks in advance! |
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#2 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Trigger Maru (or Real Fleet Boat) along with Natural Sinking Mechanics (NSM) and Reflections on the Water (ROW) and you'll have a very polished, fullfilling experience. Oh and you'll need Run Silent Run Deep to (RSRD). Lots of abbreviations so I gave you the full names incase you've been out the loop a REALLY long time.
Just be aware, these excellent mods aren't all fully compatible with each other yet so you might need to pick and choose just one or two until the dust has settled from the release of patch 1.4. Welcome back. ![]() |
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#3 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Enjoy!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#4 |
Canadian Wolf
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Some of the radio mods are nice for immersion as well.
RDP |
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#5 |
Seaman
![]() Join Date: Mar 2005
Location: Portland, Or
Posts: 39
Downloads: 53
Uploads: 0
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Maybe one of the MODS can make a noob friendly sticky.
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