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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Dec 2007
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AI gun precision and range
Is there a mod or any way to mod surface ships guns range and precision.
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#2 |
The Old Man
![]() Join Date: Oct 2007
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Don't remember where to look for range, but precision is easy to modify:
Use Notepad to open sim.cfg found in Data\Cfg. Find this entry near the top: Code:
[AI Cannons] Max error angle=3 ;[deg] Max fire range=6000 ;[m] Max fire wait=12 ;[s] Max fire range here means at what distance the AI will open fire at you, not the range of the guns per se. Remember to KEEP A BACKUP OF THE ORIGINAL FILE!!! ![]()
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#3 |
Sailor man
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So this means that if i put like Max fire range=15000 the ai will open fire at me even if their guns cant reach me?:hmm: Thanks
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#4 |
Ace of the Deep
![]() Join Date: Jul 2007
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As long as this thread is here: I'd like to see escorts much less accurate but when they do hit, the consequences are devastating. It would give me a choice to "run for deep water" with some hope of making it--meanwhile--shell splashes all around. But if I get hit, it may well end my career...
EDIT: That would be Pucker Factor!. (Note the capital PF!)
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#5 | |
Stowaway
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#6 |
Grey Wolf
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dunno bout dd's bein accurate. im using RFB and find they never land any shells untill they are very close under 2000 yeards
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#7 |
The Old Man
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@frigotar: I've no idea, sorry.
@Peto: just raise max error angle to, dunno, 10 or 15. The AI will hit you as often as Guns n' Roses release a new album :rotfl: @ WEBSTER: credit where credit is due, I picked up this information from a thread Ducimus had made explaining the enemy AI ![]()
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#8 | |
Ace of the Deep
![]() Join Date: Jul 2007
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![]() ![]() But I've got a couple other irons in the fire right now and last night one of them actually started getting warm (purely game related :hmm ![]() ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#9 | ||
The Old Man
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ETA because I'm in a taunting mode: So is Chinese Democracy going to be released this century or what? ![]()
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#10 |
Sailor man
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Yes I would also like that hits on my sub are more severe. I survived 20+ hits of different caliber when I surfaced in the middle of a Japanese Task Force.
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#11 |
Stowaway
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ok i tried this on the stock 1.3 game and no mods:
as described above i set the Max error angle=5 and could stay on the surface without being hit more than twice even though the dd came all the way in to 2000 range where at that point it was still only about a 40% hit rate. (at that range he shouldnt miss even if he was blind lol) then i tried setting Max error angle=4 and found it to be just rite for me, this gave me a 10-15% hit rate outside of 5000 range 4000-3000 range is a 20-30% hit rate, from 3000 range its about 40% hit rate, from 2000 range i get around 50% hit rate and under 2000 range is at 70-80% hit rate. now these are averages because it does fluctuate a little in game play |
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#12 | |
The Old Man
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Location: Somewhere Out In Space
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Downloads: 36
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#13 | |
Stowaway
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