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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2005
Posts: 8
Downloads: 0
Uploads: 0
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Hi,
after installing 1.4 i started a new career and enjoyed sailing the pacific waters (thanks for the great ROW-Enhancements, btw). I was lucky and found a large carrier-task force (4 carriers, 1BB and a lot of cruisers) off the solomons. And lucky I got one flattop and damaged anotherone (funny: 3 hits on Akagi did nothing recognizable to her, but 1 hit on Shokaku and it was gone ;-)). With nearly all torps spent I turned round and evaded the escorts until i was far away to resurface. Then I got a bit overestimating and decided to make a second run to use my remaining 2 torps on the scratched Akagi. So I turned round again and tried to get it running flank. Well, what can I say - I was a bit uncareful and increased timecompression to 32x... the problem was : It was sunrise... and soon the escorts spotted me and started firing. But i recognized that after having been hit for about 5 or 6 times... well, yes I got sunk... damn... my first flattop in carreer-mode and i have no savegame :-) But the question is : Why does'nt timecompression reset to normal when under attack? Or is there a mod for that? Regards, Heiko |
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