SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-30-07, 12:29 AM   #1
Subtype Zero
Lieutenant
 
Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
Default Forever blowing bubbles

Question--
Does blowing ballast create noise that lets the DD's zero in on your location? I know that blowing ballast when you are shallow will force you to the surface, but what about when you are deep and desperate to reverse your descent from flooding? One or two blows usually doesn't force you to the surface (is this realistic?), but I was wondering how much noise it makes.

Danke.
__________________


Last edited by Subtype Zero; 11-30-07 at 01:06 AM.
Subtype Zero is offline   Reply With Quote
Old 11-30-07, 02:00 AM   #2
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Don't know if this is modelled in game or not. Should be easy to test though.

Find a nice place with lots of DD's sneak in nice and deep and the blow ballast to see if there is a reaction. It should wake them up but I can't say I've ever done it near a DD except in dire emergncy and they knew I was about anyway, cos I'd just sunk 2 of their ships.
TarJak is offline   Reply With Quote
Old 11-30-07, 04:30 AM   #3
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

@subtype: Good question, matey.....:hmm:
__________________


_Seth_ is offline   Reply With Quote
Old 11-30-07, 04:46 AM   #4
Otto Von Strunf
Seaman
 
Join Date: Nov 2007
Location: far and beyond
Posts: 31
Downloads: 0
Uploads: 0
Default

i dont know but question is ok, you can go on single mission turn noise metter on and try to do it under dd and let us know
__________________
Only deference betveen ships and submarines is that submarine can surface
Otto Von Strunf is offline   Reply With Quote
Old 11-30-07, 06:08 AM   #5
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Noise from blowing ballast is not modelled in game. It will not alert ASW assets in the vicinity.

Nor do the Atlas Eschalot pings attract any attention... or your own active sonar pings.

There's a few little holes like that.

Opening your bow caps should give the enemy an opportunity to hear you... but it doesn't... also not modelled in SH3.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock

Last edited by Kpt. Lehmann; 11-30-07 at 06:22 AM.
Kpt. Lehmann is offline   Reply With Quote
Old 11-30-07, 07:42 AM   #6
SinkingFeeling
Watch
 
Join Date: May 2007
Location: Adelaide, South Australia
Posts: 15
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann

Nor do the Atlas Eschalot pings attract any attention... or your own active sonar pings.
Thanks. I'd always wondered about the 'Depth under keel' function, if I was actually raising a big flag to the circling DD's, saying "I'm over here, please sink me!". I figured if it did attract attention, at least I'd know exactly how deep the water I had died in was
SinkingFeeling is offline   Reply With Quote
Old 11-30-07, 08:00 AM   #7
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by SinkingFeeling
Quote:
Originally Posted by Kpt. Lehmann

Nor do the Atlas Eschalot pings attract any attention... or your own active sonar pings.
Thanks. I'd always wondered about the 'Depth under keel' function, if I was actually raising a big flag to the circling DD's, saying "I'm over here, please sink me!". I figured if it did attract attention, at least I'd know exactly how deep the water I had died in was
It should get their attention... Too bad that it doesn't. Would be more realistic that way.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 11-30-07, 08:16 AM   #8
Gezoes
XO
 
Join Date: Nov 2006
Location: The Netherlands
Posts: 435
Downloads: 22
Uploads: 0
Really?!

Didn't know that. I felt sure they can hear that :hmm:
__________________
If I wasn't a little mad, I'd go mad.
Gezoes is offline   Reply With Quote
Old 11-30-07, 08:25 AM   #9
Koondawg
Grey Wolf
 
Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
Default

I did the DUK ping just the other nightjust incase I had to CD...nothing changed as far as the search for me...
Last night I was in a mission and did the blow balasts and to my suprise nothing came my way...but I agree with Kpt...it should
try turning on the gramaphone and see...
Koondawg is offline   Reply With Quote
Old 11-30-07, 09:32 AM   #10
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Gramaphone doesn't either.....and the submarine stealth meter is just an indicator of the fact you may be generating noise as opposed to a clear indication the escorts can hear you.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-30-07, 09:36 AM   #11
BulSoldier
Samurai Navy
 
Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
Uploads: 0
Default

I never used the echolot to mesure the bottom or blowed balast while sneaking. Its surprise that it isnt in the game.
__________________

By the hour !
BulSoldier is offline   Reply With Quote
Old 11-30-07, 10:50 AM   #12
Subtype Zero
Lieutenant
 
Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
Default

Neither depth pinging or blowing ballast possibly alerting ASW is modeled in the game? Pity. Hmmm. A further question: in RL, do these enable a hunter to pinpoint your location or only your general vicinity?

At least now I know I can stagger around like a drunken unterbootsman, carousing, singing Brag's Hoochie Woochie chorus, and clanging wrenches off the pipes without fear of waking up the whole darned neighborhood! :p
__________________

Subtype Zero is offline   Reply With Quote
Old 11-30-07, 01:47 PM   #13
Jonathan
中国水兵
 
Join Date: Nov 2007
Location: Edmond, OK
Posts: 285
Downloads: 5
Uploads: 0
Default

There are still things that I need to learn about in the game. What is a Echalot ping?
__________________
SHIII Game Manual, In-Game Map, and Quick Reference Chart Can Be Downloaded From This Link: http://hosted.filefront.com/jnazari
Jonathan is offline   Reply With Quote
Old 11-30-07, 08:26 PM   #14
CapnMike U-69
Seaman
 
Join Date: May 2007
Posts: 36
Downloads: 0
Uploads: 0
Default blowing Ballast

Hi Kaleuns,
From my experience blowing ballast certainly has no effect on senses of DD's close to me. For example when approaching convoy at maybe 120m (silent), once past lead escort I turn about 30 degrees and get up to periscope depth quickly using 2 knots (silent) and 1 or 2 short 'Blow ballast' (on TC 1 ONLY !!!) - normally gets me up right in centre on the convoy quickly enough. Otherwise I find it takes too long to get to PD from 120m under the lead DD, especially in a type IX.
Hope that's useful to someone...
Capn Mike
CapnMike U-69 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.