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View Poll Results: Microprose's best naval sim was....
Silent Service 3 6.38%
Pirates 5 10.64%
Silent Service 2 8 17.02%
Task Force 1942 19 40.43%
Red Storm Rising 12 25.53%
Voters: 47. You may not vote on this poll

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Old 03-31-08, 06:36 PM   #1
Sonarman
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Default POLL: Microprose best naval game was...

With the great news about a new Microprose thinking about re-entering the simulation arena. I thought it would be a good time to see what we consider the best naval sim produced by the original company.
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Old 03-31-08, 06:51 PM   #2
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Task Force 1942 wins. I imagine the Red Storm Rising fans will be pouring in about now screaming for my blood.
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Old 03-31-08, 07:25 PM   #3
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Yup, I was really torn between those two too, I remember staying up very very late for weeks on end with those games in my misspent youth.
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Old 03-31-08, 10:11 PM   #4
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I don't think I ever played TF1942 , but I loved RSR . It is a tough choice though.
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Old 03-31-08, 10:22 PM   #5
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TF42, Since I never played RSR and i'm a huge surface-ship fan
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Old 04-01-08, 07:35 AM   #6
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TF1942 for me Played that campaign about a dozen times from both sides and won as the Japs and the Allies.
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Old 04-02-08, 08:18 AM   #7
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Tough choice for me as well. RSR was great but I really got caught up in the night battles of TF1942.
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Old 04-02-08, 10:12 AM   #8
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A new TF1942 would be awsome.
It has been mentioned a few times in these forums that using the engine from SHIV for a surface battle game would be good but apparently Ubi didn't take notice. Anybody think they can mod it for surface combat?
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Old 04-02-08, 10:56 AM   #9
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http://www.subsim.com/radioroom/showthread.php?t=133982

But a remake of TF1942 would be an awesome game
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Old 04-02-08, 10:57 AM   #10
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It could easily be done since plenty of the physics and the models are already present. The biggest challenge would be rendering ship interiors and setting up a system that makes management of several hundred man crews easy. (Take hints from some RTS game there.)

The only problem is that Ubi won't give us a god damn SDK.
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Old 04-02-08, 12:05 PM   #11
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I would say that won't happen (the SDK) especially for modders to tackle a suface modifiication because it's likely to be Ubisoft's next game!

The pointers are all there, as you say they have models, task force ai, systems etc already. Plus SH4 has introduced multiplayer escort control and now with the addon strategic control. I hope the devs take a good look at TF1942 if that happens cause that game did a lot of things right with the interface & gameplay that a lot of later games did not (GNB series, Distant Guns etc).
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Old 04-02-08, 12:30 PM   #12
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Quote:
Originally Posted by mako88sb
Tough choice for me as well. RSR was great but I really got caught up in the night battles of TF1942.
Me too TF1942 was kewl. I used to love to use a Brooklyn class Light Cruiser at night with its 15 rapid fire 6 inch guns. I still have the flip over recognition manual and the original disks.
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Old 04-02-08, 12:56 PM   #13
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I loved the bridge view in TF1942 I dont think it has been equalled yet as far as naval surface sims go. Also the chart interface worked really well, "Distant Guns" is a disaster in comparison.
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Old 04-02-08, 01:09 PM   #14
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Quote:
Originally Posted by NEON DEON
Quote:
Originally Posted by mako88sb
Tough choice for me as well. RSR was great but I really got caught up in the night battles of TF1942.
Me too TF1942 was kewl. I used to love to use a Brooklyn class Light Cruiser at night with its 15 rapid fire 6 inch guns. I still have the flip over recognition manual and the original disks.
Man, I soooo want to be a Northampton class cruiser and dump torpedoes at an advancing line of Japanese destroyers. No merchant raiding for you tonight kids! BOOOM. Oh my god we're doomed! They saw us first and got long lances in the water!
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Old 04-02-08, 01:33 PM   #15
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I doubt a Northampton would try to torpedo a line of Japanese destroyers, I didn't even know those things had torpedo tubes until yesterday...

But the other way around...ouch...

Now I need to play the Tassafaronga mission again...
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