![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Microprose's best naval sim was.... | |||
Silent Service |
![]() ![]() ![]() ![]() |
3 | 6.38% |
Pirates |
![]() ![]() ![]() ![]() |
5 | 10.64% |
Silent Service 2 |
![]() ![]() ![]() ![]() |
8 | 17.02% |
Task Force 1942 |
![]() ![]() ![]() ![]() |
19 | 40.43% |
Red Storm Rising |
![]() ![]() ![]() ![]() |
12 | 25.53% |
Voters: 47. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
|
![]()
With the great news about a new Microprose thinking about re-entering the simulation arena. I thought it would be a good time to see what we consider the best naval sim produced by the original company.
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
![]() |
![]() |
![]() |
#2 |
Weps
![]() Join Date: Mar 2008
Posts: 354
Downloads: 1
Uploads: 0
|
![]()
Task Force 1942 wins. I imagine the Red Storm Rising fans will be pouring in about now screaming for my blood.
![]() |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
|
![]()
Yup, I was really torn between those two too, I remember staying up very very late for weeks on end with those games in my misspent youth.
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
![]() |
![]() |
![]() |
#4 |
Fleet Admiral
|
![]()
I don't think I ever played TF1942
![]() ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
|
![]()
TF42, Since I never played RSR and i'm a huge surface-ship fan
__________________
Current Eastern Front status: Probable Victory |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
|
![]()
TF1942 for me
![]()
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#7 |
XO
![]() Join Date: Mar 2005
Location: Calgary, Canada
Posts: 423
Downloads: 0
Uploads: 0
|
![]()
Tough choice for me as well. RSR was great but I really got caught up in the night battles of TF1942.
|
![]() |
![]() |
![]() |
#8 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
|
![]()
A new TF1942 would be awsome.
![]() It has been mentioned a few times in these forums that using the engine from SHIV for a surface battle game would be good but apparently Ubi didn't take notice. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
|
![]()
http://www.subsim.com/radioroom/showthread.php?t=133982
But a remake of TF1942 would be an awesome game
__________________
Current Eastern Front status: Probable Victory |
![]() |
![]() |
![]() |
#10 |
Weps
![]() Join Date: Mar 2008
Posts: 354
Downloads: 1
Uploads: 0
|
![]()
It could easily be done since plenty of the physics and the models are already present. The biggest challenge would be rendering ship interiors and setting up a system that makes management of several hundred man crews easy. (Take hints from some RTS game there.)
The only problem is that Ubi won't give us a god damn SDK. |
![]() |
![]() |
![]() |
#11 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
|
![]()
I would say that won't happen (the SDK) especially for modders to tackle a suface modifiication because it's likely to be Ubisoft's next game!
The pointers are all there, as you say they have models, task force ai, systems etc already. Plus SH4 has introduced multiplayer escort control and now with the addon strategic control. I hope the devs take a good look at TF1942 if that happens cause that game did a lot of things right with the interface & gameplay that a lot of later games did not (GNB series, Distant Guns etc).
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
![]() |
![]() |
![]() |
#12 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
|
![]() Quote:
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
#13 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
|
![]()
I loved the bridge view in TF1942 I dont think it has been equalled yet as far as naval surface sims go. Also the chart interface worked really well, "Distant Guns" is a disaster in comparison.
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
![]() |
![]() |
![]() |
#14 | ||
Weps
![]() Join Date: Mar 2008
Posts: 354
Downloads: 1
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#15 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
|
![]()
I doubt a Northampton would try to torpedo a line of Japanese destroyers, I didn't even know those things had torpedo tubes until yesterday...
But the other way around...ouch... Now I need to play the Tassafaronga mission again...
__________________
Current Eastern Front status: Probable Victory |
![]() |
![]() |
![]() |
|
|