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Old 11-03-07, 02:24 PM   #1
Onkel Neal
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Default Deep Six milestone

Quote:
The first major piece of work for Deep Six has been completed, with enough sideline excursions from which other pieces of fiction have evolved. They include the History of the World, local industries, documentation for the war, and, the introduction of at least one set of villains. They all contain enough non-playing characters (NPC’s); or series characters, from which future adventures can be created.
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Old 11-03-07, 03:33 PM   #2
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Not familar with any of this. What is this about ?
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Old 11-03-07, 09:14 PM   #3
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We're slow, but still making progress....
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Old 11-04-07, 03:15 PM   #4
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Here's a little screenshot - there are more in the Indie Games Forum, getting more put up to the new website as well:

Sub and Corvette, transparency and reflections (transparency has been fixed to not make the object brighter under the surface since this was taken).



No weapons on anything in this shot either...
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Old 11-06-07, 09:32 AM   #5
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post questions here, or on the deep six forums, we'll do our best to answer them.
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Old 11-13-07, 11:13 PM   #6
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I'm liking the colour of the water there.
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Old 11-14-07, 02:59 PM   #7
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more like Chinese coastal waters...I like this one myself...
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Old 11-15-07, 12:28 PM   #8
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Old 12-07-07, 01:34 PM   #9
EAST
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Default Is the subsim audience too elitist for non-sims?

I was asked this question regarding games like D6 and Enigma. I immediately began to defend the members here, but I realized I couldn't really answer that; my bias kept getting in the way.

What is the interest in a ship/sub game like Deep Six here at Subsim?

It is purely a game, very much not a sim; of course it isn't Navy Field either; Simple, direct action; team deathmatch in subs and ships at its finest really.

So is this the wrong ocean (meaning subsim, not the water in the above picture...) for such a casual game?
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Last edited by EAST; 12-07-07 at 09:11 PM.
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Old 12-07-07, 08:15 PM   #10
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Nah, go with it. I like it. Could be a bit darker, though.
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