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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Sep 2002
Location: Montreal, Canada
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After playing SH2 and SH3 for years using automatic targeting, I'm trying to up the realism a bit using OLC GUI and manual targeting. The thing is, sometimes I still miss even after firing a spread. My question is, in real life, how often did firing solutions turn out wrong? I don't know whether I should just reload my savegame or go on assuming sometimes you just miss...
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#2 |
Subsim Aviator
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Thats a really good question, i dont think i have ever seen any real hard figures on hit percentages, but i would give them 1 in 3 ?
it would be nice if someone here knows the answer! :hmm:
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#3 |
Commander
![]() Join Date: Jan 2007
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Remember reading that of the 870 or so U-Boats that sailed on operational patrols something like 550 of them never managed to sink a ship at all. Dont know how many of them just never found targets or how many were just bad shots. Surprised me that so many never sank anything
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#4 |
Ocean Warrior
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On average more than 50% of the shots fired missed or malfunctioned. Obviously it is a parameter that is captain-dependant but on average the success rate of torpedo attacks was not too good.
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#5 |
Ace of the Deep
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Maybe they were shooting from long range - in SH3 it's hard to miss at close range (like 700m). If you know the speed within two knots, you can hit. As for malfunctions, I almost never get duds in GWX 1.03. Sometimes I get unlucky and a keel-shot bounces off the hull in heavy weather, but if I set for a shallow run (like 3m) at approx 90 AoB, I'd like to think I almost never get a dud. I've had some great luck with pattern-running torps - like - speed estimate off by 3 or 4 kts, and have it catch the guy on the return. If I have to take a shot from say...2 or 3km away, it's rare that I hit the target. At those ranges, pattern running is a must for me, unless my data are perfect (like from a radio report).
just thinking about it - maybe my firing data are unrealistically good because I use stabilize view for the periscope. I bet if I were to uncheck that, I would have some major range variations in anything but calm weather. Maybe then I'd miss more. But in the end, I like hitting as often as I do. I miss with about 1-3 of my shots each patrol. I usually bag about 7-10 ships a patrol. Unrealistic, but damn fun. |
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#6 |
A-ganger
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I think basically because SH3 is based on a hard mathematical model as long as you make accurate solutions and the target stays on course you will not miss. I guess it's only down to practice and experience, not skewed equipment.
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#7 |
Subsim Aviator
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of course there is the equation of randomized duds to figure into the mix.
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#8 |
Grey Wolf
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With Wolfe tweak mod I load out with the TV's (G7es)....I dare em to get close...
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#9 |
Commodore
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I think the hit %age would be around 30-50% depending on malfunctions miscalculations and skill of teh receiving captain and crew.
Don't forget most kaleuns shot several torps at a target |
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#10 | |
Silent Hunter
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