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Old 11-18-07, 05:34 PM   #1
Kapitan_Phillips
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Default Throwing my ideas out for a nuke subsim

Okay, bear with me, as this subsim will basically encompass everything I want to see in a nuclear sub game. I feel the easiest way to describe this is to put in a scenario and explain what the player would see/do.

Anyway, here goes.

Situation: Onboard a 688i nuclear submarine, off the coast of Africa
Current view: The captains desk in his room
Clickable options:
  • Filed radio messages
  • Crew manifest (where assignments are handled)
  • Intercom
  • Safe (containing codebooks) - with a combination set by the player at the start of the mission
Other options in the captains room:
  • Bunk (rests the player and allows set amount of hours to pass ((unless a critical thing happens, like a sonar contact, where the player would be awoken by the intercom)))
  • Various easter eggs (like a cigar, coffee, a shower)
The intercom buzzes and the player clicks it, and a 3D hand reaches out and picks up the reciever. A crewmember from radio announces an EAM for verification. The player right clicks and the reciever is reset.

Moving the mouse to the far top of the screen, a navigation slider comes out, containing the compartments of the submarine. The player clicks 'Radio' and the 3D view pans around and walks to the radio room, ducking through hatches, climbing stairs etc. This can be bypassed by double-clicking the icon.

Upon entering Radio, the senior crewmember asks for clearance to authenticate, to which the player can answer Yes or No from a popup option box. When the player clicks Yes, the senior crewmember retrieves one of the breakable code tablets and opens one, announcing the code as the player reads the message on the one side of the screen (this can be repeated by clicking the crewmember). Upon verifying authenticity using another popup, the message is filed. If a message is deemed authentic when it isnt, then consequences can occur later in the game, dependent on what the EAM contained (anyone seen Crimson Tide? :p)

Lets assume the EAM contained clearance for a nuclear missile attack. The player would go back to his room, unlock the safe to retrieve his code, and work with the missile officer to launch, e.g. turning both keys, verifying codes and identifying targets)

Now I know what you might be thinking "I dont want to have to do all that when there's an Akula watching my ass swagger and listening for my farts. What happens when there's an enemy sub?" well, the gameplay mode can change depending on whether or not the player chooses to directly handle the situation. If the player does choose to, then a gameplay style similar to Dangerous Waters would be used to allow torpedoes to be fired and allow human input for all you manual TDC nuts. Otherwise, your XO from the Conn can be used to order evasive actions, or to engage targets automatically. The success of these attacks depends upon crewmens ability in that field, for example, an XO with a superior command and control ability will be able to order the submarine around safely whilst the player attends to other things, whereas an XO with little or no experience will be more likely to make mistakes.


Anyway, my hands hurt, more updates soon!
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Old 11-18-07, 05:45 PM   #2
Linton
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Kap P,didn't you get the message not to discuss SH5?
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Old 11-18-07, 05:47 PM   #3
Kapitan_Phillips
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Quote:
Originally Posted by Linton
Kap P,didn't you get the message not to discuss SH5?

No, I am discussing The Sims 45: Open for Boomers.
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Old 11-18-07, 06:21 PM   #4
Chock
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Quote:
anyone seen Crimson Tide?
Yes, I'm trying hard to forget it though:rotfl:

Anyway, more seriously, I'd certainly like to see a sub sim where all that happened (who wouldn't?), but it would involve a huge amount of work, which is why we haven't. Disregarding the interior modeling, coding, AI and all that stuff, even animating the walk to the radio room (presumably in a manner similar to crew movements in Microprose's B-17 II), would involve massive amounts of custom rotoscoping or skeletal animation tracking in something like Animation Master (which is great app by the way, if you are looking for one that can do it). Not impossible for sure, but not easy either, and doubtless a great deal of effort that people would eventually get bored with watching and skip, which is why they don't bother on most sims these days even though I like that kind of thing myself.

Still, don't let me stop you, get programming! In common with other games and sims, you've got a week before we start badgering you for screenshots and updates. Two weeks before we start really complaining. I'd recommend writing it for the WII, all that is then required to play on full realism is to remodel your house so that it resembles the interior of a nuclear submarine, and you've cracked it.

Chock
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Old 11-20-07, 12:34 PM   #5
Zayphod
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Quote:
Originally Posted by Chock
Quote:
anyone seen Crimson Tide?
Yes, I'm trying hard to forget it though:rotfl:

Anyway, more seriously, I'd certainly like to see a sub sim where all that happened (who wouldn't?), but it would involve a huge amount of work, which is why we haven't. Disregarding the interior modeling, coding, AI and all that stuff, even animating the walk to the radio room (presumably in a manner similar to crew movements in Microprose's B-17 II), would involve massive amounts of custom rotoscoping or skeletal animation tracking in something like Animation Master (which is great app by the way, if you are looking for one that can do it). Not impossible for sure, but not easy either, and doubtless a great deal of effort that people would eventually get bored with watching and skip, which is why they don't bother on most sims these days even though I like that kind of thing myself.

Still, don't let me stop you, get programming! In common with other games and sims, you've got a week before we start badgering you for screenshots and updates. Two weeks before we start really complaining. I'd recommend writing it for the WII, all that is then required to play on full realism is to remodel your house so that it resembles the interior of a nuclear submarine, and you've cracked it.

Chock
I'd love to have something set in the future, but where the outcome is NOT known.

WW III has started, but with atomic weapons. Still, you and your sub must turn the tide of evil doers, or else.....

............MILLIONS WILL DIE!

Problem is that we all know how WW I and II ended. I'd like something that has possibilities, were screwing up means, well, you really screwed things up. Oh, and it's programmed to delete those last few save files to you can't just go back and undo the destruction of civilization as we know it.
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Old 11-20-07, 01:01 PM   #6
sonar732
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Oh the days of updated post from Mike 'Red October' Hense.

I also remember making rough drawings of my boat for other 3-D coders who were thinking of doing the same thing.

Both were years ago.
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