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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Mar 2007
Location: New Jersey
Posts: 115
Downloads: 0
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Hello mates.
I am running GWX and Commander Two questions: 1. I enabled the 16K environment mod last night for the first time (via JSGME). Not sure what it does. Is it a higher resolution environment? Seems like it might be. I also noticed my underwater shots were a lot murkier. Any connection? 2. In GWX is there a mod that could get rid of that weird glow in the oceam after sundown? I spent some time at sea as an offshore scallopper and I ain't never seen an ocean like that. All it ever looked like to me was DARK! 5string |
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#2 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Lo mate!
1. The 16k mod expands your (rendered) view-distance from 8k (stock) to 16k. You and your Crew can now see ships and land from very faaar....so do the Tommies! ![]() The murkier water, is intended since the sub-simmer of GWX believe that one can not see far under water. IT's conected to the GWX mod...in general. Not the 16k mod per se. But if you have SH3 Commander, you can set a custom value to the underwater murky-ness. 2. as for the glow...i'm not sure! Sorry!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#3 |
Torpedoman
![]() Join Date: Mar 2007
Location: New Jersey
Posts: 115
Downloads: 0
Uploads: 0
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Thanks, Mate. I will adjust water clarity through Commander.
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#4 |
Stowaway
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The Ocean reflection color in reality I believe depends from the location where u live, weather conditions and time of the year most probably..
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