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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2007
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In the Area araound Japan, and i mean araound the Wide Area around Japan..
Surface Moving with a Sub at Day without Aircraft Attacks all 10 to 30 Minutes is not possible. Whein i surfaced.. On Arcraft Attack after another one, like on a Chain without any Break. Has the Enemy to many Planees or is my Sub a so important Target, or is nothing others to do as ruin the Days of many Sub Skippers?. So i am damned to wait at periscope Depth to the Night for surface an continuing cruising, then where Aircraft not on Patrol. ![]() I have only the Night for Moving on the Surface !! that is not real It is like what the German Subs in the Late 43 and 44 encountered with the alliied Air superiority, where numerous allied Planes hunt every german Sub at Day. In the War the Japan Aircraft Patrol Net was`nt so intensive and tight !. ![]() Greetings Moc |
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#2 |
Let's Sink Sumptin' !
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Yikes! Air in this game sounds more like the Bay of Biscay 1943.
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#3 |
Rear Admiral
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It's been fixed, adjusted, modded, whatever you want to call it. I hardly see planes anymore, i think i overdid it. Part of the problem was a funky bug found by tater. Again, workaround was made.
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#4 |
Navy Seal
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Has anyone actually done a study of subcaptains who liked to patrol on the surface (count me in as part of that group) and determined what plane frequency actually was near Japan?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 | |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
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Yes in vanilla SH4 the air patrols are relentless but are easly modded.
At least they got the radar fixed so you get some advance notice now you should have tried prior to 1.3 :p By the way it was standard operating procedure to run submerged by day if for on other reason but to avoid detection. |
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#7 | |
Swabbie
![]() Join Date: Oct 2007
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Us Boats operates Surfaced on Patrol. Only near Harbors or Airfields etc, along enemy coasts is submerged Moving at Day standard Operation Mode, even to avoid detection from the enemy. Only on the Surface is the Crew Able to detect other Ships with the Bridge Lookouts ( Smokestacks , antennas etc). In the first War years the Standard Detection procedure. Submerged the Crew have only the Hydrophones ( with a shorter range as normal visual sight in the WWII) and the Periscope( shorter visual range due the lower Point of view). Then again... Why now should operate a WWII Boat suberged at Day. Modern Nuclear Boats better detecting ships an others by operating nearly permanentely submerged and detects it with Sonar; The Range is over the half whole Ocean. Visual Sight is here very secondary Submerging on normal open Water Patrol is ordered at the detectet EXISTENCE of Air and Sea Threats or an attack from them. Then the submerged Day Convoy Attack etc. Then the Japanese did`nt had these Number of Aircraft to cover the whole Ocean several hundres Miles in Radius AROUND the Japanese Islands and Bases to trigger such Attack frequencies an strongness.. Example: Attacks from Flying Boats comes with 2 or 3 Aircraft at once all 10-30 mins... !! Who **** these Planes into the Sky ?! or have anyone open a Bag with these ?? First Cold War Diesel Electric Subs was fully submerged over the Day !. Only Nuclear Subs are most submerged and surfacing rare times. Modern Subs are real Underwater Ships. WWII Boats was`nt !. I´ve readed some Books about Subs in WWII !. Thats the Source. Greetings Moc |
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#8 | ||
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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As the Pacific was peppered with Japanese airbases the risk of detection by IJN/IJA aircraft was quite high. Some of the flying boats (Mavis' or Emilys) were even equipped with radar sets later on. U boats operated on the surface but that was because the risk of air detection was quite low early in the war and KM 'Wolf Pack' tactics could not be carried out while spending long periods submerged. Plus U boats were required to remain in radio contact so they could be directed to convoys etc. The USN usually only transmitted radio messages at night at a regular time to allow subs to recieve while hidden by darkness. Modern SSN/SSBNs never surface while on patrol they have no need to and the risk of being spotted by spy satellite keeps them deep at nearly all times. They would only consider surfacing in an emergancy or if a particulal op called for it. Also its not true that WWII hydrophones could only detect at short ranges. They could detect ships well outside visual range.
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#9 |
Navy Seal
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The most sucessful captains operated surfaced at all times unless actively avoiding a perceived enemy detection. This assumes using radar, of course. The unsuccessful ones remained submerged during the day when they could find targets and surfaced at night when targets could not be seen. They then returned to port with 24 torpedoes reporting there were no targets available. At the same time Barb and other more daring boats were having a field day.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
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Operating near Japan, subs were often forced to remain submerged most of the day. As the war progressed and the Japanese offensive subsided, more planes were made available to patrol the coastline and escort ships carrying badly needed cargo. If you've been spotted, it's likely the same aircraft will hunt for you, loitering ... making it seem there's more than one plane in the area. It will happen more often the closer you are to land ... but it can also happen if, unknown to you, you're near a Japanese convoy. (In the latter situation, though, it's reasonable to assume the air coverage would move with the convoy ... and not hang around all day. Ergo, if you're mid-ocean and are plagued by enemy aircraft from sunrise to sunset ... well, I'd call that excessive.) |
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#11 | |
Medic
![]() Join Date: Oct 2007
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#12 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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If you go for a 24 hour period of time without being spoted or attacking anything there are less plane's sent out.
If you go 48 hours without attacking or being spoted it takes even longer periods of time before you get an air contact. I have a large number of plane's in my own game set up 2 Zero's for every bomber on an airbase so if I have 8 bombers there are 16 Zero's. But inbetween my attacks on ship's I can still go as long as 2 to 3 days without seeing a plane or picking one up on Radar. You just need to adjust the distance plane's can travel and the AirStrike file properly. But if you are spoted or make an attack of course Airbases and AirCraft carriers in the area are going to patrol a lot it would be Stupid if they didn't. The point of a Submarine game is stealth so if you allow yourself to be seen or picked up by a DD you can expect Air suport in that area and on your projected path for a while. After being spoted change your course during the night to start the reduction of Air patrols and when you pick one up on radar dive and hide until after they make the return flight back to home base then you can surface again. Just remember the game revolves around you and your sub in a lot of way's. So everything you do or do not do make's a difference on how other thing's in the game react over time. This is what I have for an Airstrike set up: Maximum Aircraft Range=1500 Only late war Bombers can go this far in my game set up. Poor Airbase Modifier=0.5 the larger the number means the more accurate search the plane does inbetween detection times for the airbase modifiers. Each time a plane is sent out they get more accurate in the search so if you start out with a really low number it takes longer before the plane's actualy do a search that come's right at you. Novice Airbase Modifier=0.7 Competent Airbase Modifier=0.8 Veteran Airbase Modifier=0.9 Elite Airbase Modifier=0.1 Night Modifier=0.2 With a number this low no night time Air patrols unless a plane is radar equiped this effect's AIR AI VISUAL. Default Air Strike Probability=10 Enemy Air Strike Probability Increase on Radio Messages Sent=50 every time you make a radio message the logic steps of this changes and takes time to go back to normal. Friendly Air Strike Probability Increase on Contact Report Sent=90 It has to be day time and near a friendly air base or carrier's and you have to send a contact report or a friendly ship must see the enemy ship's. Enemy Air Strike Probability Increase on Player Detection=70 every time you are detected this increases in logic steps and takes time to go back to normal again and both ship and plane detection counts here. Atenuation Factor=15 Logic Steps Between Air Sessions=20 this is a ballance number between how bad it gets in Airstriks appon detection and how long it takes for it to go back to normal. So it is hard to get a good and happy ballance with changing this. So the point is every time you are or are not detected changes the logic steps in how soon or how long it takes for a plane to be launched and how many are launched to go looking around. Plane's do not look around the ground area's only the ocean matters to them because the game revolves around you. So if you have a 1500 knm maxium radius for a plane the primary search is on water and they will head in a general direction of the players sub. I draw, using the compus, 2 circle's one for the bombers max range and one for the Zero's so I know the danger point's. So one circle is set at 1500 nm range and my zero's can not go past 600 nm so I make another circle for them at that range. Go into the CFG file for each plane and set them to a range you can deal with or ask the modder's how they have the plane's set up for distance in thier mod so you can make a circle from the airbases. Last edited by leovampire; 10-25-07 at 05:57 PM. |
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#13 |
The Old Man
![]() Join Date: Apr 2006
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My experience in an unmodded game is similar to leovampire.
I know from history and contact reports on the map where "hot" areas are. I expect air patrols to increase in those areas and they do. As a result, I change my tactics in those areas to be more stealthy. I do not spend all my time submerged or surfaced, but adjust frequently based on my proximity to enemy concentrations and aircraft sightings. If I do get sighted and attacked, I fully ecpect the attacks to increase and they do. Otherwise, an occasional spotting avoided makes the encounters few and far between. Obviously there are areas like E china Sea and S Japan where the air patrols are very intense for good reason. I have also found enemy air easy to avoid without submerging. In 8 out of 10 aircraft detections where the planes come near, they pass by without attacking me. When I detect aircraft, I have already decided if I want my sub to be sighted or not. If Not, I will plot their closest point of travel to judge if I'll be seen. If I think I'll be seen, I'll dive to 100ft. If I think not, I'll stay on the suface and activate my best AA gunner in case I'm wrong. High speed and hard turns at the last moment gives my gunner the advantage. I rarely get hit, but I don't like the loss of stealth and increased air patrols that result from duck shooting season. I like to save my AA ammo for those rescue missions where I have limited time to pick up the bouncing buddies and can't let AC chase me down, or I have damage and must crawl to port on the surface. By turning the sub to minimum profile at closest point and lowering the sub to deck awash I can stay on the surface and they'll pass by most of the time. If there is fog, they are very unlikely to spot me unless very close. I don't let that happen. -Pv- |
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#14 | ||
Commodore
![]() Join Date: Jul 2002
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#15 | |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
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