SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-10-07, 05:09 AM   #1
ridgewayranger
Frogman
 
Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
Jap Merchant AI Gunnery

Hi All,
I've been shocked and surprised by the Jap Merchant Ship gunnery. Even after firing 100 rounds into a ship the guns are still firing very accurately. They open fire with this same accuracy at ridiculously long range and have cost me 3 commands so far. As the superstructure slides below the water they are still firing!
Question 1. Why cannot these guns be put out of action?
2. Can the accuracy be reduced to a more realistic level?
3. Can the acquisition range be reduced?
On another subject why, when I start a fire, does it appear to burn in square boxes?
RR.
ridgewayranger is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.