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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
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Jap Merchant AI Gunnery
Hi All,
I've been shocked and surprised by the Jap Merchant Ship gunnery. Even after firing 100 rounds into a ship the guns are still firing very accurately. They open fire with this same accuracy at ridiculously long range and have cost me 3 commands so far. As the superstructure slides below the water they are still firing! Question 1. Why cannot these guns be put out of action? 2. Can the accuracy be reduced to a more realistic level? 3. Can the acquisition range be reduced? On another subject why, when I start a fire, does it appear to burn in square boxes? RR. |
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