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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you need original p1.3 patch campaign and possbility to have a choice of enemy AI | |||
Yes, I do |
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6 | 26.09% |
No, thank you. |
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4 | 17.39% |
Waiting for patch 1.4 (if it is going to appear) |
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13 | 56.52% |
I dont care |
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2 | 8.70% |
Multiple Choice Poll. Voters: 23. You may not vote on this poll |
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#1 |
Gunner
![]() Join Date: Aug 2007
Location: My mind is My Fortress
Posts: 100
Downloads: 110
Uploads: 0
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// Updated version: 7-40 am eastern Time Oct 6 /07
Gents, I made several simplification of TM 1.6 for guys who likes action style plus some realism options(original patch 1.3 campaign and possibility to choose AI level) : List of mods included in simplification 1*) original REL_Trigger_Maru_GFX_PAK_2_1 and REL_TM_ADD (both must to be installed) // graphics and icons from original trigger maru 1.6 2**) AI level increasing mods(level now depends on you - install one of these 2) AI_MOD_TM_L1 ( AI level is between original patch 1.3 and TM1.6) AI_MOD_TM_L2 ( original hard level AI of TM1.6) // if you prefer to have original patch 1.3 level - do not install these "AI" mods 3) Topredo damage x2 4) Night visibility level increased 5)subspeed mod 6)live breazing ocean mod 7)I want my symbols back(map) 8)NSM 2.6 (natural sinking mechanics mod) order of installation through JSME as written above from 1 to 8. // if you are asked to overwrite - do it All credits to original authors of TM 1.6 sir Decimus and Co( Lukeff, Anvart, tater, leovampire, CaptainKobuk, Redwine and all authors of mods and TM ). Please, show me some mercy! All critics are wellcome!!! THE NEW (!) LINK IS: http://files.filefront.com/camp13gra.../fileinfo.html //updated version with natural sinking mechanics PS You actually can add any mod you want if you want to. This modification is actually just a basic sceleton.
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![]() sir winston churchill. Last edited by LtCmdrRat; 10-06-07 at 10:00 AM. |
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