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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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So as not to hijack the other animal thread
Cool shark BTW ![]() ![]() ![]() ![]() |
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#2 |
Black Magic
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looks like the little info I posted on animations from my SH3 Animator work has been used..
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#3 |
Silent Hunter
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Well, I guess now all those whale factory ships finally have a purpose.
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#4 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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BBW, can you give us an idea of the location of your whale sighting?
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#6 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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I know Racerboy has figured a way to add sounds to the game engine........I have Whale sounds in stored on my computer....could it be possible to add them?:hmm: I couls create a sonar one as well as a regular one....:hmm:
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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The Whale is fully animated AND complete with sounds
Now did you expect anything less from Ref ![]() Adding sounds was figured out ages ago You will see what I mean in GWX 1.04 Or rather HEAR what I mean |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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#9 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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running for 6 hours in the stormy winter night somewhere in the middle of ADxx 60 meters below the waves and THEN....
CO this is sonar: contact medium distance at 63 degrees CO to sonar: identify sonar to CO: ..... some kind of "UIIIIIIIIIIICK" It's either a new secret weapon or plain natural. CO to sonar: Let's call it: a whale! ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#10 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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![]() Quote:
![]() Seaman Jones: [Jonesy is teaching Beaumont] Hear it now? Beaumont: [resigned] No. Seaman Jones: Beaumont, at Caltech we used to do this in our sleep! You hear it now? Beaumont: Wait a minute... Seaman Jones: Uh oh... Beaumont: Disparaged surface clutter... Seaman Jones: Yeeeesssss? Beaumont: I should go to SAPS? Seaman Jones: Correct! Seaman Beaumont, Signal Algorithmic Processing System. Give it a week and you'll be teaching at Caltech. So, like Beethoven on the computer, you have laboured to produce... a biologic. Beaumont: A what? Seaman Jones: A whale, Seaman Beaumont, a whale. A marine mammal that knows a hell of a lot more about sonar, then you do. Train her around to 269 and lets try it again? |
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