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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Hello chaps,
_seth_, Reece, BBW, Urfisch, sorry if I forget some... Good to be back on the forums after a long while away and I see things are still going strong here in the SH3 modding community. Diving Duck, finished his buoys ![]() I reckon BBW is still the guy to point peeps in the good direction... Nice nice ------------------- And now for something completely different. :p For those who are still using manual tdc and want a Whizz wheel I have created the front part of a little tool that some of you have constructed in paper introduced looong ago by don1reed here http://www.subsim.com/radioroom/show...t=94608&page=2 well, I got my Photoshop 5.5 and Flash mx from under the dust and created this: http://img395.imageshack.us/my.php?i....swf&width=800 Part one only,as I'm really nackered now and really need some sleep. Pls give me some feedback on interface, usability etc. I tried to make it as closely as possible to the thing that don1Reed is using here: http://img142.imageshack.us/my.php?image=cb11fu.jpg Just drag with the mouse in the three green circles to turn the appropriate dials. enjoy. Second part for calculating speed coming up... I have these files in projector files as well. Self running executable flash movie that can be run offline. PM me if you would like one. XIII
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() Last edited by dertien; 09-22-07 at 02:08 AM. |
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#2 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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This is really good stuff. Making more tools for navigation, attack setups, etc is the right way to be going for this game.
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#3 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Followed this link
http://img395.imageshack.us/my.php?i....swf&width=800 but no download link appears on screen, just a box with file upload ? any ideas ? maybe it could be posted on a different site. i am using firefox, would that make a difference ? Any way thanks for the mod, i really like anything that makes this sim more real. |
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#4 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Perfect! Can this tool be integrated in periscope screen like dragable whizz wheel? It should be a great help for manual targeting.
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Hi Dertien, long time no hear, thanks for the new whizz wheel, I still use your other mapping tools, thanks kindly, you may want to visit my download site and check out the SHIV Scene for SHIII.
![]() ![]() Cheers.
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Sub captains go down with their ship! |
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#6 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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Dertein - This looks great. Do you intend for this to be something that can be run within the game (like some of the "slide out dial" mods)? If I can make a suggestion, I like how you have the "target bearing" written on the bearing line. Could you make the text larger, and label each circle so it's clear on the screen what each ring represents?
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#7 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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theres no link on the download page that i can see. could someone please pm me the mod, or could it be reposted? thanks
slipper |
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#8 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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@venatore
Thx guv, haven't done too bad yourself. ![]() @Slipper No, it's not a download link, It's a Whizz Wheel for calculating AOB and then speed of the target ship manually, without a calculator. don1reed found a method of calculating the ship's speed very quickly, and you should read the thread if you want to know more. I have a whizzwheel.exe file, which is the offline version of that page you load, so you don't need a browser to run it. I will put that online as soon as I've got the second wheel in good working order @coronas Would love to, if someone can load a flashmovie in SH3 and make it sit on top of the map, this would work. Unfortunately I don't see that happening pretty soon, and there's no way you can rotate a dial in sh3... yet. So you will need to alt-tab out of the game, or run the tool on a seperate pc, or print it out on cardboard and do it the WWII way. What I can do is try to make a ruler, like the draggable Nomograph from wazzoo in order to calculate speed using the "Law of the sines" and incorporate that on the map. This has also been detailed by don1reed in his post, but were not there yet. I have made a simplified ruler to calculate speed for offline use based on this sliderule I will make an online tutorial of this based on what don1reed posted. But first things first. @Reece Hello old buddy, A critical component on my laptop (that I had bought 3 months earlier on e-bay) burned up, and didn't have a budget for a second laptop at the time. Warranty was none and well... that about explains my return after 6 months of subsim solitude. I've seen the excellent eyecandy that racerboy & yourself are producing, superb work. DDuck has finished the long awaited buoys, and he has really overdone himself, as usual. Won't be long on the forum thou, as in 5 weeks, I'll be veeery close to you mate. As you probably recall, I'm going downunder for 6 months at least. Not only 4 tourism, though, but to be a permanent resident in Aussie. We (me and my mate) land in Melbourne on the 5th of november at 22.30. Anyways, great to be back and hear you soon m8. @dmlavan Sorry m8 as stated before, I don't think that it will be possible to run ingame, but I can make the text size a little bigger. In fact I'm planning a complete overhaul, as this was good for a first alpha release, but it's too "cluttered" in my opinion. You'll see the results when its done. catch you guys later
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#9 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#10 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Wildo mate, hang loose and chat soon
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#11 |
Medic
![]() Join Date: Sep 2004
Location: Girona - Catalunya
Posts: 164
Downloads: 5
Uploads: 0
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May you do the same with the kriegsmarine wizz-wheel as apears in this
http://www.subsim.com/radioroom/showthread.php?t=114351 thanks indeed
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![]() Navigare necesse est, vivere non est necesse Navegar 'es necessari. Viure no |
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#12 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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@Alyebard.
Working on German WHizz wheel as we speak by the way, for those who want the US version WHizz wheel: http://www.subsim.com/radioroom/showthread.php?t=114351 cu all later
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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