SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-25-08, 05:00 PM   #1
Kpt, Otto
Planesman
 
Join Date: Jan 2007
Location: London
Posts: 195
Downloads: 0
Uploads: 0
Default [wip] Interior lighting type II

I am having a go at changing the interioir lighting for the type II using DivingDucks brilliant mini tweeker file and also rumaging around in the dat file and changing some parameters.

I am trying to make it look a bit like the lighting in Das Boot.





Im sure this has been done before? :hmm:

Anyhow my question is does this seem too dark or too light to you? ...Ive been staring at it for too long I think and my eyes have gone all square!!

Also I dont know what it looks like on other monitors - I have a CRT screen myself.

Either way I think this maybe the closest I can get to Das Boot, given my limited modding skills that is? :hmm:

Also I am thinking of releasing it if anyone wants it? (Again I dont know if its been done before.) :hmm:

Your thoughts are much appreciated.
__________________
Kpt, Otto.



My War Diary and Website. . . Here. . .!
Kpt, Otto is offline   Reply With Quote
Old 03-25-08, 06:51 PM   #2
bert8for3
Ace of the Deep
 
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
Default

I think it looks fine ... looking at them on lcd btw.
bert8for3 is offline   Reply With Quote
Old 03-26-08, 04:08 AM   #3
Barbac
Helmsman
 
Join Date: Jan 2008
Posts: 101
Downloads: 21
Uploads: 0
Default

Morning Kpt, Otto

I second your idea in that lighting mod. I have always thought Diving Duck's one was not compatible with GWX2.0 so I have never DL it. Btw, in case you make one JSGME ready and compatible with GWX2.0, I will quickly use it as it gives another better look to sub interior.

Keep on the good work m8

Barbac
Barbac is offline   Reply With Quote
Old 03-26-08, 04:29 AM   #4
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Default

Looks just fine to me matey.
Venatore is offline   Reply With Quote
Old 03-26-08, 04:43 AM   #5
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Go for it, Otto
__________________

Adriatico is offline   Reply With Quote
Old 03-26-08, 05:30 AM   #6
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Are you able to add lights?
__________________
Letum is offline   Reply With Quote
Old 03-26-08, 01:31 PM   #7
Kpt, Otto
Planesman
 
Join Date: Jan 2007
Location: London
Posts: 195
Downloads: 0
Uploads: 0
Default Thank you Barbac

Quote:
Originally Posted by Barbac
Morning Kpt, Otto

I second your idea in that lighting mod. I have always thought Diving Duck's one was not compatible with GWX2.0 so I have never DL it. Btw, in case you make one JSGME ready and compatible with GWX2.0, I will quickly use it as it gives another better look to sub interior.

Keep on the good work m8

Barbac
Thank you Barbac for your thoughts, I will make it JSGME ready all I need to do is some further testing when it comes to the night filter.

One important point though. This has been done with DivingDucks mini teeker file. Without his work I could not have done it, specially as my modding skills/knowledge are/is limited. My thanks really go out to him.

His tweek file is compatable with GWX 2.0 however it only changes the ambient lighting and each bulb colour/ambiance. I also had to change a few other perameters.

DivingDucks webpage is here.


Quote:
Originally Posted by Letum
Are you able to add lights?
Unfortunately no I cant, my modding abilities are very much at a begginers level.

There is in the type II two bulbs that dont seem to work from stock. These being the second one in the radioroom and one which is the desk lamp on the nav table. Im not sure if I can get these to work but I will try. If I do manage it I will release it in a version 2 of the mod.
__________________
Kpt, Otto.



My War Diary and Website. . . Here. . .!
Kpt, Otto is offline   Reply With Quote
Old 03-26-08, 02:30 PM   #8
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Kpt, Otto
Quote:
Originally Posted by Letum
Are you able to add lights?
Unfortunately no I cant, my modding abilities are very much at a begginers level.

There is in the type II two bulbs that dont seem to work from stock. These being the second one in the radioroom and one which is the desk lamp on the nav table. Im not sure if I can get these to work but I will try. If I do manage it I will release it in a version 2 of the mod.
Ahh, never mind.

Modders have tried (and failed) to do this before.
__________________
Letum is offline   Reply With Quote
Old 03-26-08, 10:29 PM   #9
Tuddley3
Grey Wolf
 
Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
Default

I like your bulbs. I still need to work on mine for night lighting. I guess I could change them to a lighter color of blue.
Tuddley3 is offline   Reply With Quote
Old 03-27-08, 04:04 PM   #10
Kpt, Otto
Planesman
 
Join Date: Jan 2007
Location: London
Posts: 195
Downloads: 0
Uploads: 0
Default night lighting...

Quote:
Originally Posted by Tuddley3
I like your bulbs. I still need to work on mine for night lighting. I guess I could change them to a lighter color of blue.
I found that changing the night lighting can be difficult because sh3 when switching over to night conditions it simply apply's a differant global filter.

This means any changes to the individual bulb colour makes little differance to the overal effect at night.


So what I have tried to do is make it so that it mimicks the eery martian like feel you get when in a room bathed in red light.

No I dont frequent those kind of establishments!! :rotfl:


But I do remember that I used to play this game over at a freinds house and he rigged his game room with a red light and of course we would have to "rig for red" when needed. Oh my ...how we laughed

Anyhow the room would have this eery martion look about it. In some places it would be very dark and in others a completely alien red glow with odd shadows everywhere.

Ive managed to recreate this eery feel of dark areas and the bulb intensity helps to make the bright areas glow and cast shadows. As you walk through the Uboat it is rather strange.




I would have liked to of had a better chance to alter the night filter more but any changes made also affect the daytime lights as well.

May I make a suggestion:

first make a back up of your files so you can restore them if needed later.

Then open the dat file and look at the fog value as this value removes some of the command room haze, because with it it seemed the compartment was smoke filed.

Its in the Command room node: Fog parameters - properties - near distance / far diastance. The higher the value the less haze you get.


The blue looks very still, much like what you would want for silent running? Its definately getting there! Altering the fog value helped me a great deal.

__________________
Kpt, Otto.



My War Diary and Website. . . Here. . .!

Last edited by Kpt, Otto; 03-27-08 at 04:33 PM.
Kpt, Otto is offline   Reply With Quote
Old 03-28-08, 02:01 AM   #11
Tuddley3
Grey Wolf
 
Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
Default

Thanks for your suggestion.

I use SH3 Mini Tweaker for changing the colors, I'm not sure if you are.

1) Where do I find the Fog values ? Are you talking about the combination of adjusting the intesity and color of the Inner, outer, and center rim ?
2) I notice there are 3 files associated with each boat type, I am assuming they represent different compartments in the boat ?

I also have a red lamp in the room. It's an old kerosine lantern converted to electric with the glass stained red, and a 75 watt bulb. When I turn it on, the room looks very similar to what your screens look like. You've captured what it looks like almost dead on.
Tuddley3 is offline   Reply With Quote
Old 03-28-08, 06:47 PM   #12
Kpt, Otto
Planesman
 
Join Date: Jan 2007
Location: London
Posts: 195
Downloads: 0
Uploads: 0
Default Mmm...

Quote:
Originally Posted by Tuddley3
Thanks for your suggestion.

I use SH3 Mini Tweaker for changing the colors, I'm not sure if you are.

1) Where do I find the Fog values ? Are you talking about the combination of adjusting the intesity and color of the Inner, outer, and center rim ?
2) I notice there are 3 files associated with each boat type, I am assuming they represent different compartments in the boat ?

I also have a red lamp in the room. It's an old kerosine lantern converted to electric with the glass stained red, and a 75 watt bulb. When I turn it on, the room looks very similar to what your screens look like. You've captured what it looks like almost dead on.
I began by using DivingDucks mini tweaker file found on his website. SH3 Mini tweaker by Timetraveller is the software tool I used to open it and enable the new values for each individual bulb and also the intensity of the glow and the abiance mask for daytime and nightime.

As for the fog values you need a differant tool to open the dat files specific to each uboat that you want to change. At the moment my boat is U-23, a type II but the process is similar for all the other type boats.

Quote:
1) Where do I find the Fog values ? Are you talking about the combination of adjusting the intesity and color of the Inner, outer, and center rim ?
In short the answer is no. DivingDucks file does not contain the parameter to do this. This needs to be done by opening the relevant dat file for your uboats interior. The software I used is the S3D Silent Editor by Skywas. Its free to download and use and you can get it from here. (Thanks to skwasjer )

Skywas website

This briliant program enables you to adjust almost any of the values in a dat file and so I strongly recommend you first back up any files you alter before you open them and change any values.

Once you have opened the relevenat dat file the fog values that make the overall differance that I mentioned are here: (.. :Node - COMMAND ROOM)




Near distance and far distance are the values that should be changed. The higher the values the lower the amount of haze you get. You can even change the colour of the haze (fog) by changing the RGB value. (Red, Green, Blue)

Also another thing I noticed. :hmm: As the control rooms lighting is made darker, a higher setting for bulb intensity needs to be included. This can be done through the Mini tweaker file as it is easier that way.

Quote:
2) I notice there are 3 files associated with each boat type, I am assuming they represent different compartments in the boat ?
Yes you are correct. The Type 7 for example:

NSS_Uboat7_CR.dat = Control room
NSS_Uboat7_CT.dat = Control tower
NSS_Uboat7_RR.dat = Radio room


Quote:
I also have a red lamp in the room. It's an old kerosine lantern converted to electric with the glass stained red, and a 75 watt bulb. When I turn it on, the room looks very similar to what your screens look like. You've captured what it looks like almost dead on.
Sounds great and thank you for your thoughts ...I always remember it used to add a real sence of of imersion when having to "rig for red".

I would have liked to have added more bulbs because each installation would of had two. One red and one clear and rigging for red would switch to the relevant bulb.

I think this is why Letum asked if it was possible.

Sadly not with my limited skills !
__________________
Kpt, Otto.



My War Diary and Website. . . Here. . .!

Last edited by Kpt, Otto; 03-29-08 at 02:24 PM.
Kpt, Otto is offline   Reply With Quote
Old 03-28-08, 09:27 PM   #13
Tuddley3
Grey Wolf
 
Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
Default

I appreciate the help Otto, many thanks. This will give me a project to work on this weekend.
Tuddley3 is offline   Reply With Quote
Old 04-01-08, 05:45 PM   #14
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Weekend's over....where is it Mod Boy ? :p
  Reply With Quote
Old 04-01-08, 06:09 PM   #15
Kpt, Otto
Planesman
 
Join Date: Jan 2007
Location: London
Posts: 195
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Uber Gruber
Weekend's over....where is it Mod Boy ? :p

:rotfl:

It will be ready when its ready!!! :rotfl:

Seriously im just doing some final bits to it and some final testing. Hope to have it out soon.

__________________
Kpt, Otto.



My War Diary and Website. . . Here. . .!
Kpt, Otto is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.