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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2007
Location: Ballarat, Australia.
Posts: 28
Downloads: 6
Uploads: 0
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I've been reading up about the release of the new 1.04 version of the GWX mod here on the forum lately and I'm really looking forward to it, I hope to have 2GB of RAM in my machine by the time it's released which I'm hoping will cut down the load times somewhat, I might even try setting up a RAID array especially for it.
Anyway, I've been playing quite a bit of SH3 recently and one of the ideas I had which I thought would be especially cool to implement (assuming its possible that is) would be if the size of the crowd gathered at the docks when your boat departs got larger or smaller depending on how much success you were having in your career. So if you sink a heap of battleships everyone in Kiel is going to come out to wish you off but if you come back from patrols with little to show for it and a few dead crewmembers the docks will resemble a ghost-town when you pull out. I'm assuming of course this isn't already implemented into GWX, because I haven't yet progressed a career far enough to verify that it is or isnt. |
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#2 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
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That would be another good reason to return to base manually. Great Idea.
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#3 |
Mate
![]() Join Date: Aug 2007
Location: Aachen, Germany
Posts: 52
Downloads: 3
Uploads: 0
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basicly a good idea, it would add a lot to the athmosphere of returning to port. the big question is, if there are triggers like that already implemented to the code of SH3. it seems to me, that such a dynamic (in the middle of patrol) success-query-and-conditional-unit-placement is something that can only be realized through hardcoding. which is again nothing anyone could do without a SDK.
if there ARE already features in the game that use such a query-style conditioning, it can be done. but there is none known to me the only realistic way i see is that you'd have to save your game before port, quit the game, run an external program that checks the renown from your current patrol (no big prob) and then copies pre-defined "sets" of parades to the game folder. but thats too clumsy to be cool.
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Thanks for all those wonderful mods |
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#4 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Maybe it could be done via SH3 commander - not so "clumsy" then.
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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i think this is not so easy...handling with triggers, that are not present, is quite complicated. but guess its possible, even it takes a lot of time...
i still would be happy about new harbours! the crowd is ok, but the harbours look really odd. already tried to implement new building models, but pack3d often rewrites the 3d data wrong, so every time somethings buggy after modifying the harbours.dat already started to build harbour kits, that are similar to the real one. but as there is no chance to get this integrated, the work was senseless. ![]()
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