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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Swabbie
![]() Join Date: Sep 2006
Location: Northern British Columbia, Canada
Posts: 5
Downloads: 33
Uploads: 0
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Full Realism Attack on Scapa Flow
To start with, I am using the following mods:
GWX Mod Wazoo's Draggable Nomo Mod Raduz's Hydrophone I enjoy hunting in full realism because it makes the game come alive, you have to get it all right, or you just wasted all your torpedos and have nothing to show for it. I was looking around for something really challenging and decided after looking at http://www.mysh3.info/shiii/index.ph...unting_Grounds that I was going to try going after moored Capital ships in Scapa Flow, to be precise, I was going to go after these two: ![]() ![]() Currently, in game, it is October 4, 1939, 21:05, and I have spent the last 4 hours manuevering around a destroyer in grid AN16 ![]() ![]() My question is this: Has anyone else done this run in full realism, and if so, any tips on how I might accomplish this without sending my green crew, and almost brand new boat (second cruise, still has that lingering new sub smell) to the briny deep? Last edited by JJ MacLeod; 12-13-07 at 06:07 PM. |
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