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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Whats bugging ya about SH4 | |||
Graphics bugs |
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13 | 8.39% |
Gameplay Bugs |
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77 | 49.68% |
Historical Bugs |
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3 | 1.94% |
Spelling and misc bugs |
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0 | 0% |
All of the above and the many more bugs |
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62 | 40.00% |
Voters: 155. You may not vote on this poll |
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#1 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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Ok doke im just intrested as to which component is testing peoples patience with SH4 so heres a simple poll so you can see what and where
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#2 |
Watch
![]() Join Date: May 2005
Location: South Carolina, USA
Posts: 24
Downloads: 33
Uploads: 0
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Gameplay bugs for me. Most notibly, the stopwatch not working in order to get an automated speed figure.
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..behold a pale Ford: and his name that sat upon him was Partsking, and Miller Lite followed with him... ![]() |
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#3 |
Eternal Patrol
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That I don't get to play it.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Weps
![]() Join Date: Nov 2004
Posts: 355
Downloads: 33
Uploads: 0
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With all of the problems that this title obviously has it's becomeing clear to me that the devs havent played it yet to see if it even works! (Build it yes" play it no)
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#5 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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I'm sure they've played it, they just weren't given enough time to finish it.
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#7 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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I have to agree with Party boy on this i reckon if theyhad spent another few months playing it to death they would have found the bugs, seems like it was rushed out basically the suits won out again from what ive heard
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#8 |
Navy Dude
![]() Join Date: Mar 2007
Location: College Station, Texas
Posts: 173
Downloads: 0
Uploads: 0
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Here is what I think. The Devs need to worry about graphical glitches and gameplay problems like crashes to desktop and so on. The wondeful team of modders we have can fix all the historical and minor graphical bugs like skins and such. Not only can they fix historical problems, but also tweek the game to each player's wants (like realistic deck gun reloads vs gattling deckgun mode).
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![]() ![]() In Memory of the USS Triton (SS-201) - May We Never Forget Those On Eternal Patrol |
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#9 |
Nub
![]() Join Date: Apr 2007
Location: Blackpool, United Kingdom
Posts: 4
Downloads: 0
Uploads: 0
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meh.. it doesnt work corrctly, pretty basic problem. havent got far enough into the game to even notice minor problems, and i wont till the issues go away
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Rule Britannia! Britannia rules the waves! - Pink Floyd ![]() |
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#10 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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IMHO.Fixes needed
![]() Grey Wolf ![]() Join Date: Feb 2003 Location: beneath the cold, grey sea Posts: 843 ![]() **Work in Progress** All Torpedo Doors Open at Same Time mod v1.0 I am currently working on a mod that allows all torpedo doors to be open at the same time. This isn't a keyboard function mod.. but actually fixes the problem in-game. I accidentally came across this fix while working on another mod. Anyways, it works perfectly and will be released soon. ![]() Well, after further testing it seems that I have run into a problem. But I will see if I can fix it. Not sure if this will work. ![]() partyboy vbmenu_register("postmenu_489550", true); Bosun ![]() Join Date: Apr 2006 Posts: 62 ![]() The problem is I've had it happen without any notification of serious damage. I get hit, "We're taking damage sir!", I check the screen, only the AA/Deck guns are damaged. But after spending hours on the surface with a damage control crew active, I dive and sink nose first. That doesn't seem fair (or realistic? surely I'd have some indication of that kind of damage.) donut vbmenu_register("postmenu_489621", true); Subsim Old Salt ![]() Join Date: Apr 2004 Location: Chaparral,NM. Posts: 318 ![]() ![]() Needed option/feature ! ![]() Would like to see these in patched issues. ![]() |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Graphical glitches and performance (monolith of death, memory leak ,stability)
and some gameplay bugs. the harcoded things are the more important because are impossible or very difficult to fix by moders.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#12 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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Seems that game play bugs are the main pain in the rear end so far
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#13 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Bugs and the clouds.
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#14 | |
Navy Seal
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![]() Quote:
It's easy to look past graphics bugs, assuming they're not too big (even the infamous 'monolith' isn't much), it's easy to ignore spelling and even historical inaccuracies don't neccesarily ruin a game - gameplay, on the other hand, is key since it's a game after all. Seriously, many olde time games that those of us with memory or a taste for relics cherish are butt-ugly and make real silly historical abstractions, but they're easy to like because they get the gameplay thing down pat. |
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#15 |
Stowaway
Posts: n/a
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I hate to be a negative Norbert, but I am a little disappointed at this point. Please
take everything I say with a grain of salt because I am not a game expert or a programmer and I admit that at this point my thoughts are half-formed. Also, I do not intend any wounding remarks at all.:p First, I would have to spend 5-6-hundred dollars to upgrade my "measely" 2gig CPU and associated hardware to optimize this game and I'm not going to do it just for this game! So it runs a bit slow and the cursor has palsy. And it crashes often enough, even with the graphics slowed to SHII (?) levels. I would also suggest that the control buttons and the sequences for their use is klutzy and not particularly intuitive. But all of this is secondary and can be fixed, either by the builders or the modders. What bothers me is that the game lacks SPIRIT! It doesn't have any American can-do enthusiasm. It feels sterile to me: abstract and mechanical. SH I was much better in that respect and SHII Pacific Aces wasn't too bad either. You know, if they had gotten imput from the right sort of American ex-submariners they could have given it all that kind of feel which it lacks now. Also, the crew looks too central European to be a typical American crew. And they all look like they spend time lifting weights and most US sailors didn't look like that at all. Hell, I think they look like a bunch of neanderthals. (Maybe that's how Americans look to Europeans anyway?:p ) I was also expecting a quantitative and qualitative jump in sophistication for this game and it just isn't there. They may have pushed the graphics to a new level but there seems to be nothing in the command, control and communications phases of the game to create new interest for old subsim players. You have a crew of eighty people and they should be bombarding you with information to help you make deicisions. There should be a constant flow of messages from ComSubPac, etc. on Magic decodes of shipping traffic, etc. Where is the human interaction? That's where they really dropped the ball on this release, in my opinion. It seems to me that unless there are some pretty serious improvements in this particular game, there won't be that many new people signing up for the duration in the Silent Service! I do hope the designers come up with a couple more patches to make the game better. In the meantime, I have uninstalled and await further developments. Back to SHIII, NYGMTW!! Cordailly, Fritz Wagner |
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