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#1 |
Swabbie
![]() Join Date: Aug 2007
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started a new career and and headed upto my mission in Luzon straight , and came across a task force. Made a mess of the force and headed back for a rearm encounterd another task force on the way home, avoided it and made it safe back to port.
that i think took me upto dec 11. Since then and its now jan 20th i havent encounted a single target. Ive been traveling the shipping lanes as pictured on the map and setting search patterns along those routes but havnt seen or heard a thing apart from planes, and radio traffic about islands being taken over. so the question is . Is this how its supposed to be? am i missing something , are the shipping lanes on the map correct or is it just not worth bothering with them. how regular should i be getting targets. and any tips on finding targets.(not really interested in sailing into enemy harbours to shoot sitting ducks) any help or adivce in this area of the game would be most gratefull |
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#2 |
Machinist's Mate
![]() Join Date: Mar 2005
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Did you make birth at port or did you just refit?
There was another thread here talking about how if you just refit constantly eventually the convoys stop appearing...this is to stop people from doing this action specifically.
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Sargo Class USS Sargo |
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#3 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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You modded or stock?
tater |
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#5 |
Swabbie
![]() Join Date: Aug 2007
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modded with tm1.6
didnt dock was just a refit/rearm just some other info ,asiatic fleet 1941 Last edited by mortis1967; 08-27-07 at 03:23 PM. |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Duh, I forgot the thread title, lol.
Early war the contact reports are VERY thin. It gets better starting in March. The shipping routes are NOT what's on the map anymore. Major routes were: Empire<-->Singapore, but only after the fall of Singapore (unlike the stock game where jap shipping is coming from ports owned by the allies). Empire<-->Palau. Traffic right from the start. (branches east and south date dependant) Empire<-->Truk. Traffic from the start (branches east and south date dependant) Empire<-->China(and other mainland in their control). From the start. Empire coastal traffic. All the routes are a little towards land from the map you have (in both directions) since ships would frequently be in and out of multiple ports. tater |
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#7 |
Navy Seal
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Notice:
You have been reported by tater's modified campaign layer for cheating, to wit: illegally returning to port for a refit, attempting against Admiral Lockwood's orders, and contrary to reality, to pile on illegitimate tonage during the present patrol. Do you not want the collect the upgraded equipment, crew medals and promotions and perhaps a shiny new submarine you would get from not cheating? Hmmmmmmm? This behavior is most puzzling. So long as you fulfil your goals properly, there is no danger of premature retirement. Now you are in trouble with the Admiral. We will be waiting outside his door when you emerge from his office. Pardon us if we laugh a little. You should not be looking forward to this meeting. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Swabbie
![]() Join Date: Aug 2007
Posts: 14
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so its bad form to rearm / refit for more fish.
your saying i should dock after running out of fish? id only been out of port for like 5-6 days , on route to my mission, didnt even get to the mission, because i came across a taskforce. Im sure the admiral would of loved my explanation of why i continued on my mission with no fish so is there an updated map anywhere to download /print out Last edited by mortis1967; 08-27-07 at 04:47 PM. |
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#9 |
XO
![]() Join Date: Mar 2007
Posts: 420
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Ummm you don't have to sink everything you come across.
![]() I just ran my first mission with TM 1.6 and made it from Pearl to Honshu and then the China Sea and back to Pearl and only fired two torpedos. The sinking mechanics are great! I sat there idle for the better part of an hour waiting for the ship to finally give it up and sink. Most of the time was spent motoring from point A to point B in open ocean, then evading aircraft once I got near enough to their bases. All in all! I apprecaite all the work done by those whose work was incorporated into TM! This was by far one of my better missions even though I only sunk one ship.
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----------------- Snuffy! |
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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The first few months most jap shipping is busy conquering a large chunk of the world
![]() . Look where the invasions are. Also, regular shipping will come and go from places they conquer as they conquer it. Looking for tons of shipping in the south china sea before they secure places to send the shipping won't get you much. BTW, the refit "problem" is not just my campaign/TM, it's in the STOCK game. 41a goes to end of Feb, 42a is March to August, 42b is Sept to Aug '43, and so forth. That's the stock layer system which i didn't change. If you want to play realistically, you only "refit" (awful word choice, what it is is refueling and rearming, a refit alters the sub physically) when it is available CLOSE TO THE FRONT. Acceptable (IMO) times to make a double patrol: 1. Asiatic out of Manila. You shoot all your fish and have only been out a short while. 2. Asiatic out of Surabaya, same rules, short time after starting, out of fish. 3. Late war when there are forward refueling and rearming stations (stripped anchors)--ONCE per patrol (a "double barreled patrol"), then home. That's it, anything else is gobbling up a powerup. tater |
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#11 | |
Navy Seal
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But I think you will bite your tongue, smile, tell him he's a good dog and send somebody else out to do what he was supposed to do. Success is the ultimate answer for under-achievement. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Yeah, the whole patrol objectives stuff needs serious work. I think it's fair to say that patrol objectives, triggers, etc is every bit as complicated as making the base traffic layers. I could see a campaign with literally hundreds of different missions built.
My new patrol objectives (still very beta) have things like bigger patrol areas set to "non continuous" (meaning you can exit the patrol area for a while and it remembers the time---all the default ones are set so that if you are 1 mile out of the zone, the clock resets!). I then tell you where to patrol, and for how long. Like, "Patrol the Slot Between the Russell Islands and Bouganville for 2 weeks upon reaching the patrol area." tater |
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#13 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
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This is why I prefer Silent hunter 3, no missions crap.
I readioed in a Task force when I had 2 torps left (its realistic for a skipper to radio anything in regardless of his position), and got an order to inflict heavy damage to the task force....I had 2 torps and the taskforce was 3 Battleships and other assorted ships. I tried 2 on a cruiser but coulden get her to go down so I went back to base and was retired... ![]() ![]() ![]() ![]() |
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#14 | |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
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"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers |
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#15 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
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I only refit coming from Pearl to empire areas. Stoping at midway.
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"Some ships are designed to sink… others require our assistance." ![]() |
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