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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Jul 2007
Posts: 77
Downloads: 32
Uploads: 0
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I'm running GWX. I just changed from 8 km to 16 km, light harbor traffic, and started a new career, but the sky is completely black during the day and night (although I do see stars at night, but no clouds during the day).
I know the old adage about red sky in morning, sailors take warning/red sky at night, sailors delight, but this post-apolacyptic black sky is freaky. Any idea how to fix? |
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#2 | |
Fleet Admiral
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Danlisa ( I think ) found the source of this problem and found a fix awhile ago. I'm sure he'll help you out when he gets a chance
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#4 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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The reason of your error is that you either enabled a mod while at sea or you did not rollback SH3Cmdr before enabling a mod. If you're using the 8Km range you need to use these files http://files.filefront.com/8Km+GWX+E.../fileinfo.html http://files.filefront.com/GWX+8km+s.../fileinfo.html. Remember that to use it you MUST
1. Be at Port and NOT in the sea 2. Rollback SH3Cmdr
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian Last edited by melnibonian; 08-26-07 at 10:13 AM. |
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#5 | |
GWX Project Director
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I remember that a few days ago you posted a long list of mods that you were going to enable on top of GWX... many which were already included in GWX. I also responded with a warning that some of those mods would/could cause any number of conflicts (too many error possibilities to list.) Prior to enabling new mods it is a good idea to refer to the GWX manual first. GWX modifies well over 2000 files. Enabling other mods on top... if you are not very familiar with file modifications... is done at your own risk. If you are unable to resolve your problems by disabling the additional mods... you will need to completely uninstall and then reinstall SH3. Good luck mate. |
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,778
Downloads: 171
Uploads: 0
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Definitely a mix up between 8k & 16k atmosphere - mismatch between the scene.dat file & envskycolor files ... Hey ... I had to add my 2 cents worth guys!
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Sub captains go down with their ship! |
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#7 |
A-ganger
![]() Join Date: Jul 2007
Posts: 77
Downloads: 32
Uploads: 0
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D'oh, the rollback! Thanks, all. It just doesn't feel like I'm using a mod when I'm changing some settings on the JSGME.
Kpt. Lehmann -- fantastic job with GWX. I did read the entire manual and am very, very impressed with the depth that you've added to SHIII (in addition to what I'd already seen running a few patrols with GWX). I haven't added any mods except for the handful I activated through JSGME. Those covered most of what I wanted to add, except for a handul of others which I don't know how compatible they are with GWX. |
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#8 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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BROJD as a rule of thumb you can use almost any "graphical" mod in GWX without any problem. Mods that affect core GWX files can actually break your game.
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#9 | |
GWX Project Director
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#10 | ||
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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