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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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WIP survivors! (warning large images)
First of all may i thank everybody here that has offered me help getting me going, especially Privateer (helped me import my first model and im learning hex from his thread), Diving Duck (sent me a tutorial for exporting models properly from max and that), and Mush Martin for his advice
![]() right now onto my work. as of yet i only have one finished one part of this. i have used DD's barrel as a basis for this and i have imported a new model of a man holding on to a box as if he is drowning in the water. ![]() ![]() i am also working on adding a few of these men instead of the boxes that float up when a ship sinks (this has already been succesfull, i just need to update the model and re texture the original boxes) they bob around a tad to much untill they sink (beybe someone could help me edit this so they stick around longer and are slightly more stable) i also have a dinghy model that could be implimented in either of these ways (or both) feedback would be exelent and i would especially like ideas for other objects that people think should float to the surface. thanks for looking Fret ![]() |
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#2 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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#3 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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they do not blow up when you shoot them (i tried
![]() ![]() ![]() the people that float to the surface from ships (unless i can add random/multiple texturing) will have one texture. also i want to add a dead crewman face down in the water as im sure they cant all find little boxes to hold! |
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#4 | |
Eternal Patrol
![]() Join Date: Dec 2006
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bit is a good touch. ![]() |
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#5 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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#6 |
Stowaway
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I get some stuff done here and I'll whip up a rule for
Mini tweaker and debris files for you. the height of the debris in water can be adjusted in the dat file. It will be in the rules. |
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#7 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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ok cool thanks man
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#8 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
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Great Job TFM, and all the modders who helped. Good to see crew finally in the water.
Can't wait to use this ![]()
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#9 | |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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#10 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Awsome addition if it works
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#11 |
Stowaway
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Would be nice to know the trigger and be able to mix debris and survivors.
Ref asked once about a trigger awhile back but I never saw anymore about it. |
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#12 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
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:rotfl:True....It should have read survivors, But as long as its not my crew:rotfl:
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#13 |
Silent Hunter
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Excellent. If you are willing/able to add this thing as a unit like DivingDuck's debris I would really be interested in seeing different uniforms for the human figure - say, a stoker, ship's officer, soldier, civilian passenger...
Survivors as a unit would have major possibilities. On the date of the sinking of the "Laconia" or "Bismarck" or whatever we could script in large numbers of them at the appropriate latitude and longitude - not thousands, obviously; a couple dozen would suffice. As for other objects, how about having liferafts and life rings? Wooden planks, unused life vests, and oil drums would not be out of place either. You could also have a crewman model that is not clinging to a box, since the life vest alone would keep him afloat. There could be life jacketed figures arranged in a ring - survivors would sometimes clip their vests together to try and make themselves easier to spot. |
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#14 |
Dominant Wolf
![]() Join Date: Nov 2006
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Great ideas, mate !
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#15 | ||
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
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![]() Quote:
the man you see in the pictures is dd's barrel with a different model so it can be scripted as a unit in the mission editor just as his barrel can be. the .dat file for dd's barrel already has 4 different textures that are chosen randomly so i can add atleast 4 (if someone could instuct me on how to increase the amount of textures i could add more) a man with no box would be easy to do, i would just get an existing man from the game and change his arms. so he is not holding an invisible weapon. as for a link of men in a circle, would you prefer this as one model? this could be done, however it might have an impact on the game. i have a liferaft (you may have seen it on dd's debris thred) it is based on a one man luftwaffe raft so i could put a man in it with a pilots uniform or just have it empty (or both ofcourse) Quote:
thanks for looking and keep the ideas coming! |
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