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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
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General question:
where could the problem be, if you see textures from far as a white square? but from nearby you see everythings how it should be. :hmm:
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#2 |
Mate
![]() Join Date: Jul 2007
Location: Hungary, Szeged
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Hmm maybe someone could answer if he has both SH 4 and 3. It can be there's some difference between these in displaying smoke and fire.
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#3 |
Helmsman
![]() Join Date: Mar 2004
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The objects you see in the sky over the ship in the night screenshots are flares.
Sometimes when you torpedo a ship at night it will shoot up distress flares. Hope this helps. ![]() |
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#4 |
Helmsman
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Can't figure out the white square problem.
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#5 | |
Mate
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Do those "flares" shoot up all the time or only a few times after the hit? Then they can really be flares. |
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#6 |
Helmsman
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The flares are kind of random. They don't always occur. But they are featured in SH3. The program may even shoot them in daylight. Probably a mistake by a programmer.
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#7 |
Eternal Patrol
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I Had this once majorly on an uber test right at the pause moment
what happened in my opinion was that when I paused with the binos on I got visuall effects at that level of magnification at the pause moment. when I went to free cam where the zoom level is different I got a large square witha sizeable version of one of the rare coloured Flare ups of the ship detonations. when I approached the ship the square was large and obvious. when I withdrew it retreated to almost normal. I took a screenie sequence but it has since been dumped. but I feel the effect is a zoom effect trapped in the normal view world by pausing at the right moment. Maybe maybe not. just my thoughts M |
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#8 | |
Black Magic
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#9 |
Loader
![]() Join Date: Oct 2005
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my mod AJM1.3,have resolve almost all bug ,you meeting.
I wait GWX1.04 released to use its Campaigns to expand pacific war . http://game1.ali213.net/viewthread.p...=1#pid14039878 |
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#10 |
Sea Lord
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would be interesting, which materials are missing! the sh4 materials.dat, which is needed for the particles.dat, has no materials in it. its just a navigator to the different materials are used.
its a scale problem of some materials. but i wonder, how d.kruger got his version running correctly! look at his screenshot in the ajm preview thread. fire and smoke are shown the right way. so, wheres the difference between our two installations! @D.Kruger: please send me a file tree of your installation and used mods. maybe this helps to figure out the problem. would be great to have this nice particles from sh4 in sh3!!! and we are almost there. just some fine-tuning left... ![]()
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#11 | |
Rear Admiral
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#12 |
Sea Lord
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please leave some suggestions!!!
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#13 | |
Black Magic
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#14 |
Mate
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We'll have to see what D.Kruger did with the files to have such a wonderful sight without these bugs.
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#15 |
Sea Lord
![]() Join Date: Mar 2005
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sure! that is what i hope he will do...
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