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Old 08-14-07, 10:42 AM   #1
urfisch
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General question:

where could the problem be, if you see textures from far as a white square? but from nearby you see everythings how it should be.

:hmm:
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Old 08-14-07, 01:26 PM   #2
namika
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Hmm maybe someone could answer if he has both SH 4 and 3. It can be there's some difference between these in displaying smoke and fire.
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Old 08-14-07, 03:59 PM   #3
Ruzbasan
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The objects you see in the sky over the ship in the night screenshots are flares.

Sometimes when you torpedo a ship at night it will shoot up distress flares.

Hope this helps.
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Old 08-14-07, 04:00 PM   #4
Ruzbasan
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Can't figure out the white square problem.
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Old 08-14-07, 04:09 PM   #5
namika
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Quote:
Originally Posted by Ruzbasan
The objects you see in the sky over the ship in the night screenshots are flares.

Sometimes when you torpedo a ship at night it will shoot up distress flares.

Hope this helps.
Are you sure in that? For my eyes it nearly looks like the same in the day shots, just in other light and positiong.

Do those "flares" shoot up all the time or only a few times after the hit? Then they can really be flares.
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Old 08-14-07, 05:43 PM   #6
Ruzbasan
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The flares are kind of random. They don't always occur. But they are featured in SH3. The program may even shoot them in daylight. Probably a mistake by a programmer.
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Old 08-14-07, 06:04 PM   #7
Mush Martin
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I Had this once majorly on an uber test right at the pause moment
what happened in my opinion was that when I paused with the
binos on I got visuall effects at that level of magnification at the
pause moment.

when I went to free cam where the zoom level is different
I got a large square witha sizeable version of one of the
rare coloured Flare ups of the ship detonations. when I
approached the ship the square was large and obvious.
when I withdrew it retreated to almost normal. I took
a screenie sequence but it has since been dumped.

but I feel the effect is a zoom effect trapped in the normal
view world by pausing at the right moment.

Maybe maybe not. just my thoughts
M
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Old 08-14-07, 10:56 PM   #8
TheDarkWraith
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Quote:
Originally Posted by Ruzbasan
Can't figure out the white square problem.
the white squares mean missing materials, plain and simple. There are some materials that need to be added to the materials.dat file for this mod. Depending on how the Particle Generator is setup will determine how they 'look' up close and from far away.
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Old 08-14-07, 11:19 PM   #9
kys2000
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my mod AJM1.3,have resolve almost all bug ,you meeting.
I wait GWX1.04 released to use its Campaigns to expand pacific war .
http://game1.ali213.net/viewthread.p...=1#pid14039878
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Old 08-15-07, 03:44 AM   #10
urfisch
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would be interesting, which materials are missing! the sh4 materials.dat, which is needed for the particles.dat, has no materials in it. its just a navigator to the different materials are used.

its a scale problem of some materials. but i wonder, how d.kruger got his version running correctly! look at his screenshot in the ajm preview thread. fire and smoke are shown the right way. so, wheres the difference between our two installations!


@D.Kruger: please send me a file tree of your installation and used mods. maybe this helps to figure out the problem. would be great to have this nice particles from sh4 in sh3!!! and we are almost there. just some fine-tuning left...

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Old 08-15-07, 05:22 AM   #11
bigboywooly
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Quote:
Originally Posted by kys2000
my mod AJM1.3,have resolve almost all bug ,you meeting.
I wait GWX1.04 released to use its Campaigns to expand pacific war .
http://game1.ali213.net/viewthread.p...=1#pid14039878
I have yet to be asked if you can use those files

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Old 08-15-07, 09:27 AM   #12
urfisch
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please leave some suggestions!!!
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Old 08-15-07, 09:39 AM   #13
TheDarkWraith
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Quote:
Originally Posted by urfisch
please leave some suggestions!!!
I'm afraid to start diving into SH4 files as I might not come back to SH3. I have too many projects as is that I have to complete first anyways.
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Old 08-15-07, 09:44 AM   #14
namika
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We'll have to see what D.Kruger did with the files to have such a wonderful sight without these bugs.
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Old 08-15-07, 10:16 AM   #15
urfisch
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sure! that is what i hope he will do...
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