![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
Downloads: 1
Uploads: 0
|
![]()
Maybe someone can help me....because I thought I was doing this all right but apparently not.
It is very rare that I ever use the gyro angle, and the rare times I do are usually when I'm faced with a convoy. I used to think that by setting the gyro angle 2-3 clicks over in the direction the convoy was traveling (relative to the bow)....you would be able to account for certain errors in targeting. It has worked so far. But recently I tried to do the same idea but at a single target, and at a closer distance. What ended up happening is the torpedo completely turned around on me and started going in the OPPOSITE direction. My question is...how exactly do you use the gyro dial. When do you know to use it? And why is it not as simple as the Spread system used in Sh3?
__________________
Sargo Class USS Sargo |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
you dont really "use" the gyro angle per-se. its mainly just an indication of how much the torpedo will turn.
the closer to 0 the gyro is when you fire.. the less the torpedo has to turn and the more accurate it will be. but... you also want to keep an eye on impact angle. that is the pointer on the dial above that one. you want it to be close to 90 so the torpedo doesn't glance off the target. it's a juggling act. waiting for the gyro to get to 0 might make your impact angle too great. |
![]() |
![]() |
![]() |
#3 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
Downloads: 1
Uploads: 0
|
![]()
I was under the impression that the gyro angle does not change unless you set it to change.
__________________
Sargo Class USS Sargo |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
The TDC automatically sets the gyro angle. That is any solution that has the fish on a heading other than the sub's heading.
Do you mean the spread angle on the torpedo setting control. The spread angle is a relative angle off the TDC computed gyro angle. tater |
![]() |
![]() |
![]() |
#5 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
Downloads: 1
Uploads: 0
|
![]()
Maybe I mean the spread angle...but the dial for it says Gyro.
If i'm wrong...how do I set the spread angle? I've been spreading my shots by redoing range and bearing estimates.
__________________
Sargo Class USS Sargo |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
if you use the PK, every torpedo fired will be aimed at the center mass of the ship (or whichever part you were aiming at when sending the bearing data).
to hit other parts of the ship with successive torpedos, you adjust that dial to gyro the torpedo more or less. so basically. fire 1 torpedo, then set the dial left alittle.. fire a torpedo.. then set the dial right alittle and fire another one. |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
The spread angle is degrees off the current solution, left and right. It is GLOBAL, so if you are ready to shoot, and move to tube 2, set a 1 degree right, then to tube 3 and set 1 degree left, then open tube 1 and shoot, it will be 1 degree left. *(that make sense?).
So to fire a spread, shoot a tube at 0, then move to another tube, set the offset angle and shoot, then another tube, and whatever spread angle and shoot. I always try to set it back to zero when I'm done or I will certainly screw up the next shot, lol. This is one of those cases where "full manual" shooting in unrealistic. The skipper would have a crew, and he could very well order a spread---the TDC wouldn't do it automatically, but his crew would (meaning to the skipper it doesn't matter if it's a black box, or a guy with a screwdriver, he says so, and it gets done). tater |
![]() |
![]() |
![]() |
#8 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 123
Downloads: 1
Uploads: 0
|
![]()
see thats what I mean. Why was it so much easier to just set a predesignated 20-30 degree angle of spread in SH3?
__________________
Sargo Class USS Sargo |
![]() |
![]() |
![]() |
#9 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#10 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
US Navy doctorine was not compatible with spreads like the German U-boats. They lacked the equipment for one, but it was probably an obvious idea to have pre programmed spreads that launch at once that they decided against. My understanding is that torpedos launched together was thought to be too risky. One could set off the other during travel or impact so there was some minimum seperation mandated.
The "Gryo Fudge Factor" dial is curious since I don't know exactly when its position matters and when it doesn't when firing. Set value, hit fire, and the dial doesn't effect the torpedo any more? I am always nervous that changing that dial between hitting the launch button and the torpedo leaving the tube might have an adverse effect. |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I think it IS a failing in the game. Again, a US skipper could very well order a spread---his attack party would set it up and do it. So it would be nice to have such a control, and the crew would simply execute your orders (again, the hardware needn't have been set up to do it automatically, you have junior officers to do that work for you).
There is a reason though, that this was the case. The torpedos were to be fired 8-10 seconds apart to avoid codetonation, both from prematues, and from the magnetic influence of a neighboring fish. The 8-10 seconds was plenty of time to dial in a spread angle. tater |
![]() |
![]() |
![]() |
#12 | ||
Navy Seal
![]() |
![]() Quote:
Hey, I'm playing the game tonight to help gutted with the nuts and bolts of his system. Basically I'm going to try to point and shoot with manual settings. Should be fun. Any pointers? I'll check back after awhile.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
||
![]() |
![]() |
![]() |
#13 | |||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]() Quote:
Sure they did! From… Quote:
|
|||
![]() |
![]() |
![]() |
#14 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]()
Ahhh thanks John, well it still isn't set the same way as in SH3 as you can't fire all torps at once. Mind you don't fire at once in SH3 either but the timing is much closer than what USN doctrine was.
|
![]() |
![]() |
![]() |
#15 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
|
![]()
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
![]() |
![]() |
![]() |
|
|