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Old 08-19-07, 11:01 AM   #1
panzer 49th
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Torpedoe explosive power problem

Should it really take 12 torpedoes to sink one merchant ship and one torpedoe to sink a battleship? is this a bug or are my torpedoes really weak or what

I really dont think it should take 12 torpedoes.
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Old 08-19-07, 11:54 AM   #2
Wim Libaers
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Depends on where you hit them, and how. For example, large tankers seem remarkably resistant to torpedoes, but are usually easy to finish off with the deck gun (if you get into the blind spot of that gun they usually carry on the bow - so attack from behind). I usually give them a good spread (at least 3, up to 6 torpedoes along the length of their hull) to hopefully slow them down a bit, then surface behind them and shoot AP and HE until they become a big fireball.

Get a lucky hit on a munitions storage compartment and even a big warship will be destroyed quickly.
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Old 08-19-07, 12:23 PM   #3
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You need to aim for the merchant ship's thermal exhaust port.
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Old 08-19-07, 12:24 PM   #4
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The shaft is ray sheilded so you'll have to use your PROTON torpedos.
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Old 08-19-07, 12:38 PM   #5
panzer 49th
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Quote:
Originally Posted by cali03boss
The shaft is ray sheilded so you'll have to use your PROTON torpedos.
:rotfl:LOL:rotfl:


I hit both ships dead center the battleship exploded 4 seconds later

The merchant exploded 12 minutes and 12 torpedoes later
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Old 08-19-07, 07:44 PM   #6
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Ships can be tricky like that . . . take those large passanger transports or those European Cruise Ships . . . usually two fish underneath the stacks you're good to go . . . small tankers . . . one fish center mass . . . but some just defy reason.

But Torpedoes were never 100% . . . some would prematurely detonate, not detonate at all, go deep, go shallow . . . etc. etc.

One Ships once took 8 torps and deck gun for her to go down . . . but that's the nature of the game . . . sometimes . . . you get lucky, sometimes it's like chewing bark.
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Old 08-19-07, 08:32 PM   #7
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Any merchant (tankers may be an exception) that takes more than 4 torpedos in more than 1 spot ... well something's wrong. What mods you are running might help explain any problems. I think Natural Sinking Mechanics raises the hitpoints to the roof for the larger vessels and requires that you flood them. Thus it's possible that 12 torps in the same pinpoint of the ship might be no better than 1 torp in that spot with Natural Sinking Mechanics.

Also you might wanna try waiting 20-30 minutes for any effects such as settling to try to claim the ship? Can you use the external camera and see if your torps make holes or not? Far detonations and certain armor values will not make a hole.
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Old 08-20-07, 07:11 PM   #8
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Tankers should be very hard to kill. (well fully loaded ones at least)

1. Oil is less dense than water so it floats. So you have a ship loaded with stuff that floats.
2. Because Oil and water dont mix shooting a tanker in the holds is not going to help much by way of flooding.
3. Oil is harder to burn/explode, that is why the army uses it in holes to help make a bigger hole for cratering. e.g. fill a hole with fuel oil drop explosives and explode the shock waves help make very big hole. (well they use to but now have to use water silly tree huggers )
4. Oil is self doesn't burn the fumes do and tankers should be vented so the fumes dont collect in the holds.

Were as a powder magazine of a big warship is loaded with well gun powder. Gun powder used to launch very heavy shells miles. So if you can start a fire there you get a big bang. Think HMS Hood.

The lesson here;
Shoot at the magazines of Cap ships (usually under the guns themselfs) to get a big bang. And try to hit under the stacks of a tanker to stop it.

Just my two cents.
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Old 08-21-07, 05:32 PM   #9
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Quote:
Originally Posted by Frederf
Can you use the external camera and see if your torps make holes or not? Far detonations and certain armor values will not make a hole.
Doesn't really matter I think. If you see a hole, you know you did damage. If you don't see a hole, you don't know anything. It may be that an exploder malfunction detonated the warhead far away from the ship. But perhaps it was a perfect hit, heavily damaging the ship, yet not showing visual damage. I've seen ships with multiple holes survive for some time. I've also seen ships hit with several torpedoes sink quickly, but without any visible hull damage.
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Old 08-21-07, 05:43 PM   #10
panzer 49th
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I blew a ship in half and it floated for half an hour last night
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Old 08-21-07, 07:01 PM   #11
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Quote:
Originally Posted by panzer 49th
I blew a ship in half and it floated for half an hour last night
...and there were ships that floated for days before sinking. Others sank in less than a minute.
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Old 08-22-07, 10:18 PM   #12
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Quote:
Originally Posted by joea
Quote:
Originally Posted by panzer 49th
I blew a ship in half and it floated for half an hour last night
...and there were ships that floated for days before sinking. Others sank in less than a minute.
Yup, Look at the Yorktown . . . left for dead on 4JUN, sank on 8JUN after a second attack . . . by a Japanese Submarine.

Rest in peace Yorktown.

But yah, so, I hit a large modern tanker, it only had its aft quarter 45% up in the air with the prop out of the water, and it still wasn't considered sunk . . . so I shot at the prop a couple times with my deck gun, and it finally went under . . . but I watch and hoped that it would go under for 30 minutes before firing . . . and nothing.

But like I said before, that's the nature of the game.
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