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#1 |
Weps
![]() Join Date: Jul 2007
Location: Canada
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Torpedoe explosive power problem
Should it really take 12 torpedoes to sink one merchant ship and one torpedoe to sink a battleship? is this a bug or are my torpedoes really weak or what
I really dont think it should take 12 torpedoes. |
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#2 |
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
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Depends on where you hit them, and how. For example, large tankers seem remarkably resistant to torpedoes, but are usually easy to finish off with the deck gun (if you get into the blind spot of that gun they usually carry on the bow - so attack from behind). I usually give them a good spread (at least 3, up to 6 torpedoes along the length of their hull) to hopefully slow them down a bit, then surface behind them and shoot AP and HE until they become a big fireball.
Get a lucky hit on a munitions storage compartment and even a big warship will be destroyed quickly. |
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#3 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
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You need to aim for the merchant ship's thermal exhaust port.
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#4 |
Machinist's Mate
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The shaft is ray sheilded so you'll have to use your PROTON torpedos.
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Sargo Class USS Sargo |
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#5 | |
Weps
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Quote:
I hit both ships dead center the battleship exploded 4 seconds later The merchant exploded 12 minutes and 12 torpedoes later |
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#6 |
Grey Wolf
![]() Join Date: May 2007
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Ships can be tricky like that . . . take those large passanger transports or those European Cruise Ships . . . usually two fish underneath the stacks you're good to go . . . small tankers . . . one fish center mass . . . but some just defy reason.
But Torpedoes were never 100% . . . some would prematurely detonate, not detonate at all, go deep, go shallow . . . etc. etc. One Ships once took 8 torps and deck gun for her to go down . . . but that's the nature of the game . . . sometimes . . . you get lucky, sometimes it's like chewing bark.
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"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." -Sloan, Section Thirty-One ![]() ![]() |
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#7 |
Seasoned Skipper
![]() Join Date: Apr 2005
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Any merchant (tankers may be an exception) that takes more than 4 torpedos in more than 1 spot ... well something's wrong. What mods you are running might help explain any problems. I think Natural Sinking Mechanics raises the hitpoints to the roof for the larger vessels and requires that you flood them. Thus it's possible that 12 torps in the same pinpoint of the ship might be no better than 1 torp in that spot with Natural Sinking Mechanics.
Also you might wanna try waiting 20-30 minutes for any effects such as settling to try to claim the ship? Can you use the external camera and see if your torps make holes or not? Far detonations and certain armor values will not make a hole. |
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#8 |
Commodore
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Tankers should be very hard to kill. (well fully loaded ones at least)
1. Oil is less dense than water so it floats. So you have a ship loaded with stuff that floats. 2. Because Oil and water dont mix shooting a tanker in the holds is not going to help much by way of flooding. 3. Oil is harder to burn/explode, that is why the army uses it in holes to help make a bigger hole for cratering. e.g. fill a hole with fuel oil drop explosives and explode the shock waves help make very big hole. (well they use to but now have to use water silly tree huggers ![]() 4. Oil is self doesn't burn the fumes do and tankers should be vented so the fumes dont collect in the holds. Were as a powder magazine of a big warship is loaded with well gun powder. Gun powder used to launch very heavy shells miles. So if you can start a fire there you get a big bang. Think HMS Hood. The lesson here; Shoot at the magazines of Cap ships (usually under the guns themselfs) to get a big bang. And try to hit under the stacks of a tanker to stop it. Just my two cents.
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#9 | |
Samurai Navy
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#10 |
Weps
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I blew a ship in half and it floated for half an hour last night
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#11 | |
Silent Hunter
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#12 | ||
Grey Wolf
![]() Join Date: May 2007
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![]() Quote:
Rest in peace Yorktown. But yah, so, I hit a large modern tanker, it only had its aft quarter 45% up in the air with the prop out of the water, and it still wasn't considered sunk . . . so I shot at the prop a couple times with my deck gun, and it finally went under . . . but I watch and hoped that it would go under for 30 minutes before firing . . . and nothing. But like I said before, that's the nature of the game. ![]()
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"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." -Sloan, Section Thirty-One ![]() ![]() |
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