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Old 08-14-07, 02:40 PM   #1
ReDRuM71
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Default Small Split / Small OLD Split in Rec. Manual

I did a search but couldnt find anything on this. If there is a topic on this, sorry for new thread and please point me in right direction.

In the rec manual there is "Small Split" and "Small OLD Split" freighters. The only differece is the mast height. One is around 79ft, the other, around 84ft.(At work right now, so not sure exact details). Nothing about the structure of the ships changes b/t the two when you flip the pages back and forth in the rec manual.

This is really messing up my firing solutions when I encounter this ship. Can some one please tell me if Im missing something?
BTW, I am using the SI_Improved Rec Manual that came with a sub interior mod.
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Old 08-14-07, 03:53 PM   #2
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I noticed this too the other night. The mast height difference between the two is enough to introduce some pretty big range errors into the TDC. This would explain why I end up missing more when shooting at small split freighters.
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Old 08-15-07, 03:38 PM   #3
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Wow! 54 views and only 1 other person has this problem.
Maybe its a mod I have installed:hmm:
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Old 08-15-07, 04:54 PM   #4
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Well, some of us see a thread, look at it and say "I have no idea what he's talking about", and move on without making a reply. The choice is, make no reply and look callous and insensitive, or make a reply and look stupid.

I look stupid all the time; callous and insensitive is a novelty, so I choose that one for a change.
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Old 08-15-07, 08:28 PM   #5
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Sorry. Didnt mean to sound upset because people were replying. What I was getting at was, I was surprised that the issue I was having wasnt seen by other people. Thats what lead me to believe its the recognition manual that came w/ the mod Im using.
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Old 08-15-07, 11:33 PM   #6
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I've noticed it too. With TriggerMaru there's an added "Identify this vessel" button which alieviates that headache. As far as realism goes, real ships painted their masts gray, added or subtracted height to things and basically tried their best to confuse and disrupt the submarine threat.

It should be a good consolation to you that if you have the AOB, speed, and bearing correct the range simply doesn't matter. The solution will give you exactly the gyro angle every time (except for the close range curve thing but that's close range). If you're using range to get heading and speed and such.. well then that's another problem.

I know the "button" doesn't help you if you're running stock SH4... but then again why would anyone run stock SH4?
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Old 08-16-07, 12:20 AM   #7
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Have not tried TM yet, but I am not playing vanila either. Almost all of Capt Cox's mods, Leo's L.B.O., Tater's campaign layers, Kriller's eye candy mod, and many others. I think I will try TM, just afraid I wont be able to use some of the other great mods I enjoy w/ it.
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Old 08-16-07, 01:06 AM   #8
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TM contains LBO, much of Tater's campaign work, and heartily suggests (and is compatible with) Cox's interface mod. I'm unsure about Kriller, I would imagine not as many mods modify the scene.dat.
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Old 08-16-07, 06:11 AM   #9
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At work now, but think I know what vessels you mean and know what the difference is. I’ll check tonight.

Think it’s the roping that differ.
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Old 08-16-07, 10:34 AM   #10
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I noticed these near-identical ships a while back in the recognition manual and thought it was a product of the 1.3 patch, not mods. Although I could be mistaken. :hmm:
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Old 08-16-07, 10:46 AM   #11
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The only eqp differences seem to be sailors on the NKSSS_Kasagisan, and none on the KSS.

The KSS is a "BP-clone," meaning it points at the NKSSS_Kasagisan model, there should be no physical differences at all. The jap version gets a hydrophone later, too. They even all use the same textures.

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Old 08-16-07, 11:01 AM   #12
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The only physical diff I see is the mast height, but that enough to throw off my TDC. Im thinking about removing one of the ships, but not sure which one. Or I may just not attack this ship class, maybe its not worth the hassel considering the low tonnage anyway.
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Old 08-16-07, 11:30 AM   #13
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Meaning the mast height is different in the cfg?

That won't change the actual mast height, though. Physically, there is only 1 model, it just has 2 different names.
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Old 08-16-07, 11:52 AM   #14
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Also, get as close to the target as possible 1000 yards are closer. Critical data such as mast height for range are lessened. More room for error is introduced when you get very close to the target and the outcome will be what you want. Worse comes to worse, ping the target and feed the TDC with that range.
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