![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Mar 2007
Location: Sheffield, UK
Posts: 22
Downloads: 0
Uploads: 0
|
![]()
I make no excuses. This is a post written in deep and abiding bitterness and bad temper from the plummeting wreckage of yet another sunken submarine.
It's not the tedium of having to embark on yet another campaign just to get smacked down on the first encounter (lesson: save regularly). It's not the annoyance of the omniscient destroyers (if you can see them, no matter how deep and slow you're travelling, or how dark it is, they can see you). It's not the nuclear depth charges these people are using, just one of which will deal you mortal damage from miles away. No, it's none of these things. It's that, once you get yourself into trouble and you know there's nothing to be done, you know that your crew is already dead. That they're still moving around, doing stuff and talking doesn't make a difference. I know the crew are just simulated and so don't really matter. And I know Jim Kirk would save the day. But really: couldn't they have included an 'abandon ship' command? ![]() PS - Actually, it is partially those bloody destroyers. I mean, I'm in the smallest boat the USN issues, dived and sitting still; it's the middle of the night - I mean seriously the middle of the night: I couldn't see a damn thing... They STILL locked onto me from miles away and ran a beeline straight for me at full speed - smashed me to pieces in minutes. How do they DO that when I'm only barely able to detect them and the damn great liner they're transporting? |
![]() |
![]() |
|
|