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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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I loaded a 125km map into MoBo and set the scale at the bottom to 1000 yds and 249 pixels. When I put in my own ship and drew the vextor at 230° I got 51 kts and when I put in the contact with a course of 3° I got 23 kts.
![]() How do I get my own ship's kts to 17 and the contact's kts to 6? Just starting to use MoBo. Rob Last edited by robj250; 09-09-07 at 11:12 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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As you size the vectors, the length of the vector relates to the speed.
![]() Typically, the terminal points of the vectors don't touch like that. |
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#3 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Basic MoBo Intercept Step-by-Step
![]() When you start MoBo the map area will be empty, left-click somewhere on the map to plot OwnShip position ![]() Hover your mouse over the OwnShip circle and press the "V" key. Left-click and hold to move the vector around until it reflects the desired speed and heading. When you're done setting the vector remember to right-click to deactivate "Set Vector" mode. ![]() Move your cursor over the area where you'd like to plot a contact and press the "C" key. You can select the plotted contact by left clicking on it. You can left-click and drag to move the unit or, just left-click anywhere to move the selected unit to that location. Remember to righ-click when done moving to disable "Move" mode. ![]() Same as you did for OwnShip. Just hover the cursor over the contact and press the "V" key. ![]() With the above items plotted, you can hover your cursor over the contact and press the "I" key to generate an intercept location. ![]() Hover your mouse over the intercept location and press the "N" key to create a little blue "node". You can select and move the node around just like the other units. Hover your cursor over the node and press "spacebar" to create a connection line to OwnShip. With cursor over node, press "B" to display bearing, "D" to duisplay distance, and "Y" to display the time to intercept. When you're done it should look something like this: In the example above I actually plotted two nodes and connected one to OwnShip and one to the Contact. Both nodes are plotted overlapping on the intercept point. That's how I was able to display the distance/bearing/time info for the contact... but usually that's not required. |
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