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Old 06-18-07, 01:48 AM   #1
Lopo
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Which mods for GWX1.03?

Hello there,

I recently installes SH3 1.04b with GWX 1.03+SH3 Commander.... Of course, this forum are so great that a newbie like me wants to set up all your fantastic mods (a great thank for the modders).
Finally, I have some troubles to heard crew voices...
Some of you have advised to remove a couple of mods but which?

Then I'm asking for your experience:
- In order to have an ideal and realistic simulation, which mods in your opinion are compatible and indespensable for GWX 1.03?

I'm waiting impatiently for your recommandations and configurations, so I thank you all for your time...

Take care
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Old 06-18-07, 08:35 AM   #2
ichso
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Hi,
on top of GWX 1.03 I use:
(at first some GWX included optional mods)
- GWX Captain Am. Officer Icons (look just better than the heads of the officers)
- No Medals on crew (more realistic)
- Lite Harbour Traffic (my pc is to weak for the full package of ships, that would give
framerates about 5fps )
- Open Hatch Mod
- Bordinstrumente 1.0 (just to fix something with the textures of interiors, don't know
what messed them up, was fine directly after installing GWX but some mod must
have done this)
- 6_dials_nygm22 or also called: MyFavouriteDialMod (looking reeeeeaaaally great and
way better to use than the small default dials in the lower right corner)
- Precise Range Ruler (for the nav map)
- GWX Assisted Plotting Mod (corrected version)

also installed but not in my JSGME list:
- "KKptzS dasBoot SoundFeelingMod1.2"
- a nice gramophone mod, but sorted some of the annoying army songs out

Hope you can use some of these.

/))
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Old 06-18-07, 08:49 AM   #3
irish1958
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lopo,
Welcome aboard.
There are hundreds of mods and most of them are individual as to taste.
I suggest you do a fresh install of SHIII patched to 1.4b with GWX 1.03 and the current JSGME. Save this to a seperate location. Do the same with SH3CMDR, and the combined skin pack.
Then if you screw up the install, you just copy it back and start over
There are several mods iincluded in the GWX download; try them.
Now DL some mods, and install them by JSGME only, so you can reverse any changes you don't like.
A few to try:
interface: 6 dial slide out; consul slide out; various officer faces. Reeces' scene IV for III.
Game play: spy sat; Montat's mod;
Sound: gramophone mods; speech mods; Mentat's Sound collection
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Old 06-18-07, 09:05 AM   #4
ReallyDedPoet
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- Sober's 3D Waves
- Krillers Sun Mod
- Tikigod's Engine Telegraph Mod

These are a few.

RDP
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Old 06-18-07, 01:07 PM   #5
Lopo
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Well, it's a great thing to see your answers... it will help me a lot, I'm not alone in this jungle of mods!
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Old 06-18-07, 01:08 PM   #6
ReallyDedPoet
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Quote:
Originally Posted by Lopo
Well, it's a great thing to see your answers... it will help me a lot, I'm not alone in this jungle of mods!
There are a lot of great ones, good luck with it

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Old 06-18-07, 04:49 PM   #7
irish1958
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Actually, it is more like a harem of mods.
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Old 08-03-07, 07:41 AM   #8
Jaeger
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hey, can we have more configurations for gwx 1.03? i am using:

GWX reduced Buoyancy
GWX Lite Harbour Traffic
Racerboys VIIc speed controlled dual exhaust
6 SlideoutAnzeigen
The Last Post Mod
GWX - Lowered DF Antennas
MooseMeasure

and i am testin the GWX 16 - Km Atmosphere and the GWX_Stay_Alert_16km_V1[1].2 Mods
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Old 08-03-07, 10:04 AM   #9
ssconvert
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I also prefer realism:
The basis: GWX 1.03 with reduced buoyancy and int orders, SH3 cmdr 2.7, JSME,
Additional: Elite uniforms, some of Einbeckers sounds,

Will be putting on more gramaphone songs when I can find them.
Looking into radio/news broadcasts that work in gramaphone and are date related.
Still trying to work out if the 16/km visible radius is a realism or cheat!!!!!
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Old 08-03-07, 10:08 AM   #10
Jimbuna
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A nifty little mod: the moon mod

@ssconvert
You not noticed your reworked sig I posted yet ? :hmm:
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