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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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How many different versions are there in the game? When opening the DepthCharge.sim, .zon and .dat file with notepad it only looks like there is one type that is generic.
If that is the question, is it then possible to make more types ? |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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not only that, but what's the DCs crush depth?
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#3 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
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Don't forget the DC_X_H.dat/sim/zon files. They're the ones that get tossed by Y/K guns.
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Regards, Bando |
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#4 |
Rear Admiral
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Theres only one type of depth charge. I think its possible to add a second type, as NYGM in SH3 did just that, (don't ask me how, i never really looked into it), and DC's POOF at 300 meters. No explosion, no implosion, they just disappear at 300 meters. Not that anyone can realistically go that deep in Sh4, so its kind of a non issue.
Can you make them detonate at a specific depth? Unfortunatly no, i wish you could. Hedge hogs you could make them detonate at a specific depth but not depth charges. Speaking of which, i thought the the DC_X_H.dat/sim/zon files were primarly dealing with hedge hogs, at least in SH3. |
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#5 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
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It'd be interesting to add the 600 pounder that the Japanese added to their arsenal later on. Keep the 250 pounders for the K-Guns and put the big boomers on the racks. What'd be even more fun would be giving the 600 pounders their own sound file when they go off :hmm: . I may have to start looking at these things. I'm beginning to feel kind of guilty abought what all the modders are doing for me while I just sit back and enjoy their efforts...
Cheers! Peto |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I'd rather have some light early war types that can't go deeper than 100-150 feet.
tater |
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