![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Nub
![]() Join Date: Jul 2007
Posts: 3
Downloads: 3
Uploads: 0
|
More info about attached triggers?
Hello Everyone,
[newbie alert!] having just obtained DW, I immediately started fiddling with the Mission Editor to make some simple scenarios, great fun! On the whole it works very well for me, but I seem unable to come to grips with Attached Triggers. For practice, I made a minimalistic "sitting duck" type scenario, just with an Akula and a Civilian car carrier as the target. The Akula has a Kill trigger attached which points to the car carrier. (That should work, even though it's a Civilian platform -- or?) When running the scenario, the car carrier is sunk in due course, and Mission Status as well as Debrief screen then correctly list it as killed. But still, the attached trigger doesn't fire -- neither report nor sound come up. I also tried to add Doctrine Language, but it didn't help. Strangely enough, if I use a global trigger instead, with "Automatic" activation and Doctrine Language (car carrier damage > 95%), it all works like a charm. But of course it would not count as "success" nor award points, not being connected to a controllable platform. So I still would like to figure Attached Triggers out. I must be missing something very obvious. ![]() Are there perhaps any tutorials / FAQs around which specifically deal with triggers? On the whole the DW ME manual is very good, but somehow it's not enough (for me) in this case. I have of course also searched this forum first, but the level of my question is probably below the radar of the forum... ![]() Thanks in advance for all pointers to further info! Cheers, Martin |
![]() |
![]() |
|
|