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Old 08-12-07, 05:03 AM   #1
pontius
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Default Need help with sim-file

Moin,

Im trying to adjust the simfile for a new ship.
I was looking into it, changing speed, power and RPM without problems.
But now the problems:
When giving the correct "displacement", the ship is sinking like a stone and i have to put in "0".
When giving the corrct "draught", the ship flips over and is sinking too, so i also have to put in "0".
Do I have to convert measures or something like this?
Also i get no clue about "mass", "gc_height" and "fr_ratio". :hmm:

Einlightenment would be appreciated

Thanks in advance,
pontius
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Old 08-12-07, 01:54 PM   #2
pontius
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Old 08-12-07, 02:29 PM   #3
bigboywooly
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Very nice Pontious

As to the sim problem sorry mate cant help there
Take a look at another one to compare

Other than that DD or Ref may be able to sort you out
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Old 08-13-07, 08:01 AM   #4
pontius
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Thanks Bbw.
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Old 08-13-07, 09:12 AM   #5
ref
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Quote:
Originally Posted by pontius
Moin,

Im trying to adjust the simfile for a new ship.
I was looking into it, changing speed, power and RPM without problems.
But now the problems:
When giving the correct "displacement", the ship is sinking like a stone and i have to put in "0".
When giving the corrct "draught", the ship flips over and is sinking too, so i also have to put in "0".
Do I have to convert measures or something like this?
Also i get no clue about "mass", "gc_height" and "fr_ratio". :hmm:

Einlightenment would be appreciated

Thanks in advance,
pontius
mass The object's mass [Tons]. If 0, then the object's surfaced displacement is taken.
gc_height Gravity center height from the object's bottom [m]. If 0, then the half of geometric bounding box is taken.
fr_ratio Gravity center horizontal position [>0]. 1=FRONT, 0.5=MIDDLE, 0=REAR.
displacement The object's displacement [Tons]. If 0 then the object's mass is taken.
draught The object's draught [m]. If 0, then it is taken from the object's global position.

The best advice is as BB said is to look in a similar sized existing ship sim file and copy the parameters to give you a good start, then you can finbe tune from there, remember though that real life values not always provide the desired results in the game.

Ref
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Old 08-13-07, 09:56 AM   #6
pontius
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Thank you very very much ref!!
Now my tweaking gonna be much more controlled

For stock SH3 she moves quite ok now, but in GWX she is dancing , and sometimes to heavy .lol But now it can go further.

Thanks,
pontius
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Old 08-13-07, 10:30 AM   #7
ref
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Try increasing a bit the mass and lowering the gc_height, just try with small changes at a time, it's a tedious work, but the only way to do a good work.

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