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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2005
Posts: 21
Downloads: 41
Uploads: 0
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Biulding my 1st mission. It always ends within a few seconds. Any suggestions on what I'm doing wrong?
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#2 |
Bosun
![]() Join Date: Feb 2007
Location: UK
Posts: 65
Downloads: 1
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Add an objective of some kind like say sink 1000 tons of shipping or something, then the mission will not end untill the objective is complete.
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#3 |
Bosun
![]() Join Date: Feb 2007
Location: UK
Posts: 65
Downloads: 1
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Have a look at this quick mission making guide it should help you to get to grips with the editor a bit more, it takes you through making a mission for SH4 step by step
![]() http://files.filefront.com/SH4+Missi.../fileinfo.html |
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#4 |
Watch
![]() Join Date: May 2005
Posts: 21
Downloads: 41
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I already had an objective. I'm only hunting midget subs just outside of Pearl, so I had set just a 1-ton limit to test with. I've since upped that; still quits. I changed the objective to units and specified the midget subs, then made the units 2 (the total currently in the mission); still quits after a few seconds.
I'm somewhat familiar with the SH3 builder and don't see much difference in SH4. I had already downloaded the pdf user manual from the link suggested. I don't see where I'm doing anything different than it states. Still, I just put in patch 1.3 (the mission was created after that). Maybe it is involved, but I think I'm just overlooking something. ![]() Can I post the mission text here and get comments? |
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#5 |
Bosun
![]() Join Date: Feb 2007
Location: UK
Posts: 65
Downloads: 1
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It does seems strange doesnt it?
It could be the midget subs dont work in single missions properly maybe Maybe posting the mission text would shed some light on your problem. |
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#6 |
Watch
![]() Join Date: May 2005
Posts: 21
Downloads: 41
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Actually, I was making an MP to play with my brother. I usually test alone, which worked fine in SH3. The mission is not far along--the stage I usually stop to test before adding other elements. One thing I didn't think to try was removing the second human-controlled sub. I did change the objective to reaching a zone on the backside of the island just to see if I could make it work.
[Mission] MissionType=1 MissionDataType=0 MultiMissionType=0 Year=1941 Month=12 Day=7 Hour=17 Minute=0 Fog=0 FogRand=1 Clouds=1 CloudsRand=2 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=5.000000 WindRand=1 WeatherRndInterval=5 SeaType=0 [Group 1] GroupName=Pearl Patrol_Group Name CommandUnitName=Pearl Patrol_US FB Fighter#1 Category=1 RandStartRadius=0.000000 DeleteOnLastWaypoint=false EvolveFromEntryDate=false [Group 1.Unit 1] Name=Pearl Patrol_US FB Fighter#1 Class=USFighter Type=300 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19391201 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19411207 GameEntryTime=1700 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-18943232.000000 Lat=2571586.000000 Height=500.000000 Heading=240.509995 Speed=200.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Group 1.Unit 1.Waypoint 1] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18969932.000000 Lat=2556486.000000 Height=500.000000 [Group 1.Unit 1.Waypoint 2] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18950432.000000 Lat=2539486.000000 Height=500.000000 [Group 1.Unit 1.Waypoint 3] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18943432.000000 Lat=2570186.000000 Height=500.000000 [Group 1.Unit 2] Name=Pearl Patrol_US FB Fighter#2 Class=USFighter Type=300 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19390101 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19411207 GameEntryTime=1700 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-18943132.000000 Lat=2571806.000000 Height=500.000000 Heading=240.509995 Speed=200.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 [Unit 1] Name=_US S-Class Third Group#1 Class=SSS42 Type=200 Origin=American Side=0 Commander=1 CargoExt=-1 CargoInt=-1 CfgDate=19401201 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19411207 GameEntryTime=1700 GameExitDate=19451102 GameExitTime=0 EvolveFromEntryDate=false Long=-18954976.000000 Lat=2565743.000000 Height=0.000000 Heading=234.649078 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 1.Waypoint 1] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956896.000000 Lat=2564381.000000 Height=0.000000 [Unit 1.Waypoint 2] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956678.000000 Lat=2562081.000000 Height=0.000000 [Unit 1.Waypoint 3] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956572.000000 Lat=2554966.000000 Height=0.000000 [Unit 1.Waypoint 4] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18946824.000000 Lat=2545776.000000 Height=0.000000 [Unit 2] Name=_US S-Class Third Group#2 Class=SSS42 Type=200 Origin=American Side=0 Commander=1 CargoExt=-1 CargoInt=-1 CfgDate=19401201 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19411207 GameEntryTime=1700 GameExitDate=19451102 GameExitTime=0 EvolveFromEntryDate=false Long=-18958524.000000 Lat=2565616.000000 Height=0.000000 Heading=132.640823 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 2.Waypoint 1] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18957134.000000 Lat=2564336.000000 Height=0.000000 [Unit 2.Waypoint 2] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956564.000000 Lat=2562946.000000 Height=0.000000 [Unit 2.Waypoint 3] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956684.000000 Lat=2561506.000000 Height=0.000000 [Unit 2.Waypoint 4] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956524.000000 Lat=2555926.000000 Height=0.000000 [Unit 2.Waypoint 5] Speed=0.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18964574.000000 Lat=2547226.000000 Height=0.000000 [Unit 3] Name=_JP Ko-Hyoteki Type A Midget Sub#1 Class=SKoMidget Type=200 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19401201 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19411207 GameEntryTime=1700 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-18966422.000000 Lat=2536126.000000 Height=-10.000000 Heading=40.748402 Speed=5.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=10.000000 NextWP=0 [Unit 3.Waypoint 1] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956772.000000 Lat=2547326.000000 Height=0.000000 [Unit 3.Waypoint 2] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956724.000000 Lat=2561076.000000 Height=0.000000 [Unit 3.Waypoint 3] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956666.000000 Lat=2563316.000000 Height=0.000000 [Unit 4] Name=_JP Ko-Hyoteki Type A Midget Sub#2 Class=SKoMidget Type=200 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19401201 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19411207 GameEntryTime=1700 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-18941572.000000 Lat=2535876.000000 Height=-10.000000 Heading=358.862000 Speed=5.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=10.000000 NextWP=0 [Unit 4.Waypoint 1] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18941872.000000 Lat=2551176.000000 Height=0.000000 [Unit 4.Waypoint 2] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18955472.000000 Lat=2557576.000000 Height=0.000000 [Unit 4.Waypoint 3] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956752.000000 Lat=2559676.000000 Height=0.000000 [Unit 4.Waypoint 4] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18956632.000000 Lat=2562936.000000 Height=0.000000 [Unit 5] Name=Pearl Patrol_US Search Plane#1 Class=LBSUSSearchPlane Type=304 Origin=American Side=0 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19381201 DeleteOnLastWaypoint=true DockedShip=false Loadout=6xDepth Charge GameEntryDate=19411207 GameEntryTime=1700 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-19124532.000000 Lat=2587086.000000 Height=700.000000 Heading=103.323677 Speed=130.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 5.Waypoint 1] Speed=130.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-18786732.000000 Lat=2507086.000000 Height=700.000000 [MapZone 1] Name=Pearl Patrol_End Radius=15.000000 MaxHeight=1000.000000 MinHeight=-1000.000000 Long=-18982490.000000 Lat=2606650.000000 Height=0.000000 [Objective 1] ObjName=Pearl Patrol_Objective End Obj=1 ObjType=0 RenownAwarded=0 ZoneName=Pearl Patrol_End [EditorParams] InitLongOff=17361000.000000 InitLatOff=-9713000.000000 ZoomIndex=0 Prefix=Pearl Patrol The TSR text: [Text] MissionBriefing=After this morning's attack, we cannot assume that all enemy units have departed the area. Conduct a patrol outside the harbor. Pearl Patrol_Objective End=Pearl Patrol_Objective End MissionTitle=Pearl Patrol|| |
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#7 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: North Atlantic
Posts: 134
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I get this alot,not sure what causes it,has happened when I have moddify a map or re-open one to make changes,has been going on since SH3,but the dev's never fixed it.It's better to ignor a problem than fix it,I reported this problem w/SH3....
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#8 | |
Watch
![]() Join Date: May 2005
Posts: 21
Downloads: 41
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#9 |
Watch
![]() Join Date: May 2005
Posts: 21
Downloads: 41
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I rebuilt the mission, but made aircraft kills the primary objective, with the midget as a hidden secondary. Still stops after a couple of minutes.
This is a wierd one. I should try it on-line. |
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#10 |
Stowaway
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it's in your objectives that causes early ending.
it can be as simple as a the target being no longer in service after a certain date. or a trigger is deleting your objective thereby ending mission. |
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