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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
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Okay here's the deal.....My first mission is to insert an agent just off Tokyo bay...Shessh go figure...
Anyways I travel to Midway and top up on fuel...Then its ahead standard trying to time my egress into the bay during midnight hours or early morning...This got kinda fubar'd as I approached my way-point into entering the bay I picked up a radar contact (Yeah on SD!!) so I had to do a detour, this put me behind my schedule of hitting the bay very early morning....So I ordered Flank and made my sprint in medium fog....The time was 0830 and still NO sunrise...Thinking a bug I continued on the surface right into Tokyo Bay...0930 Still No sunrise (WTF?) Okay I now get to my insertion point and let the spy get into his raft...Time 1015 and NOW I'm starting to see the sun rise above the sea. Surely this not correct? The watch on boat is obviously set to whatever time zone at Hawaii and remains in that time zone for the whole duration.....What we also need is a "Local Time" watch that will let us know real time where we are at... Remember boys that travelling from Hawaii you cross the international date line and Japan is also 5 hours back (I think from the top of my head) This is possibly way the clock seems not to be in sync with sunrise/sunset? Maybe an altogether different approach is the one they used in Silent Hunter 1 a CALENDER showing sunrise and sunset plus moon phases....Or maybe just one clock that can be adjusted to match the timezone your in.... Deep Six
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
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if someone would figure a way to remove the international time line this could also fix the vanishing torpedos and green path line on the attack map.
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"victim's ? ... arent we all ? " |
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#3 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
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Yup, local time and base time clocks would be cool. Since we don't have a local time clock I just make a note of when sunrise/sunset occurs according to base time.
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#4 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
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#5 |
The Old Man
![]() Join Date: Apr 2005
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I've never actually gotten my sub out of the Manila time zone, so I haven't experienced this in person - are you saying that, even though SH3 had a "base time" and a "local time" display, that SH4 doesn't have any way of showing "local time" ?? If they based SH4 on SH3, how could they lose that function?? Surely there can't be anything hard about coding this to work - after all, the game is continually aware of and updating your boat's position on the nav map so how hard could it be to figure out what time zone you're in and display the local time?
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#6 |
Medic
![]() Join Date: May 2007
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May they did it on purpose.
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#7 | |
The Old Man
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#8 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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They based this game on the SH3 files to start and SH3 wasn't set up for this side of the World we are playing in now and they didn't seem to bother trying to do it properly and or just create a whole new game from scratch.
Maybe in additional Patches this will be added or fixed like the other things we need LOL! |
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#9 | |
The Old Man
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
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Of all the things to fixate on, and of all times...
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#11 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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What I've observed:
SH3: Gives time in Local and in GMT aka UTC. SH4: Gives local time only. What I've done as a work-around is to (free) DL Star Calc http://www.relex.ru/~zalex/main.htm It allows me to figure GMT anywhere in the world and provides all the Celestial ephemeris during any time past, present, or future. It was one of the first things I discovered about these newest subsims is that you cannot use Celestial Navigation to find your way around the oceans in these games. They're a close approximation and eye candy, but that's about it. Edit: Also see here: http://aa.usno.navy.mil/faq/docs/world_tzones.html
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell Last edited by don1reed; 05-19-07 at 11:17 AM. |
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#12 | |
The Old Man
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#13 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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You've got a valid point, Panthercule. I've not sailed in anything other than an "S-18" since purchase, so most/all of my patrols are/have been in one time zone H-Hotel (+8).
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#14 |
Loader
![]() Join Date: Jul 2007
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The devs need to not only provide a local time clock, but a sunrise/sunset indicator for the local clock. I think this is important because I prefer to be at least starting to submerge before the sun starts to rise (and the watch crew would at least know when that would be even if the captain didn't... lol). I prefer to do that when I am near Japan and do not know if a plane might decide to come my way. I am getting tired of planes smashing into my deck when I shoot them down. This is the only way I seem to lose. The last time it happened I was actually on the phone with a friend of mine who is from Japan. She thought it was hilarious.
well... Cheers ~F~ |
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#15 | |
Commodore
![]() Join Date: Jul 2006
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My guess is it was broken by something else and they noticed to late so they worked around it somehow. |
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