SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-23-07, 03:45 AM   #1
popeye
A-ganger
 
Join Date: Jun 2005
Posts: 77
Downloads: 0
Uploads: 0
Default torpedo tips: maximum damage

Ahoy captains:

I just spent 3 or 4 hours firing my entire load of torps at a convoy. i missed with 2, through my own fault. but most hit targets. the problem is, i seemed to have to put far to many fish into them, and some did not even sink...they just sat low in the water, burning, but did not sink. another one, i didnt get credit for, even though i watched him break up, and slip under. no icon showed on the map, no tonnage added.

i would like some tips about where to hit ships, to use my torpedos most effeciently.

after i used all the fish i had on board, i only sank 4, and two or three wouldnt go down. i couldnt use my deck gun because of the 4 DD's that were looking for me.
popeye is offline   Reply With Quote
Old 05-23-07, 05:29 AM   #2
the_belgian
Commander
 
Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by popeye
Ahoy captains:

1)I just spent 3 or 4 hours firing my entire load of torps at a convoy. i missed with 2, through my own fault. but most hit targets. the problem is, i seemed to have to put far to many fish into them, and some did not even sink...they just sat low in the water, burning, but did not sink. another one, i didnt get credit for, even though i watched him break up, and slip under. no icon showed on the map, no tonnage added.

2)i would like some tips about where to hit ships, to use my torpedos most effeciently.

3)after i used all the fish i had on board, i only sank 4, and two or three wouldnt go down. i couldnt use my deck gun because of the 4 DD's that were looking for me.
1)for merchants i use 2,max.3 torpedo's*
2)i try to hit in 2 places;the rudder/screw and just under the funel.
3)waiting is part of comanding a sub,so wait untill the DD's are gone(could take some hours,i know)and finish your work with the deckgun.
*see underlined above



USS Perch "The Booperboat"
Two patrols(rep. by the 2 skulls)
One insertion(rep. by raft under 2nd skull)
12 merchants downed
1 warship downed
the_belgian is offline   Reply With Quote
Old 05-23-07, 05:57 AM   #3
daft
Captain
 
Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by the_belgian
1)for merchants i use 2,max.3 torpedo's*
2)i try to hit in 2 places;the rudder/screw and just under the funel.
3)waiting is part of comanding a sub,so wait untill the DD's are gone(could take some hours,i know)and finish your work with the deckgun.
*see underlined above


USS Perch "The Booperboat"
Two patrols(rep. by the 2 skulls)
One insertion(rep. by raft under 2nd skull)
12 merchants downed
1 warship downed
In regard to item number two on your list; Is there any way of sending just the bearing to TDC in order to hit different parts of the ship? I'm to slow to use the stadimeter in order to aim my torps at different locations on my targets.
__________________
And God said: \"Let there be Narrowband!\"
daft is offline   Reply With Quote
Old 05-23-07, 06:13 AM   #4
the_belgian
Commander
 
Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by daft

In regard to item number two on your list; Is there any way of sending just the bearing to TDC in order to hit different parts of the ship? I'm to slow to use the stadimeter in order to aim my torps at different locations on my targets.
Set bearing midships the difference want make the day(if distance isn't to large)and reset your periscope to the point you want to hit(spreading factor 0).
the_belgian is offline   Reply With Quote
Old 05-23-07, 10:22 AM   #5
Julius Caesar
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

[quote=daft]
Quote:
Originally Posted by the_belgian

In regard to item number two on your list; Is there any way of sending just the bearing to TDC in order to hit different parts of the ship? I'm to slow to use the stadimeter in order to aim my torps at different locations on my targets.
use spread option (from -2 to +2 is ok)
  Reply With Quote
Old 05-23-07, 10:35 AM   #6
the_belgian
Commander
 
Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
Downloads: 24
Uploads: 0
Default

[quote=Julius Caesar]
Quote:
Originally Posted by daft
Quote:
Originally Posted by the_belgian

In regard to item number two on your list; Is there any way of sending just the bearing to TDC in order to hit different parts of the ship? I'm to slow to use the stadimeter in order to aim my torps at different locations on my targets.
use spread option (from -2 to +2 is ok)
That,of course,is also a way...
the_belgian is offline   Reply With Quote
Old 05-24-07, 02:56 AM   #7
popeye
A-ganger
 
Join Date: Jun 2005
Posts: 77
Downloads: 0
Uploads: 0
Default

wait untill the DD's are gone


so, they WILL abandon 2 or 3 crippled merchants, if i'm patient?
popeye is offline   Reply With Quote
Old 05-24-07, 12:21 PM   #8
daft
Captain
 
Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
Default

[quote=Julius Caesar]
Quote:
Originally Posted by daft
Quote:
Originally Posted by the_belgian

In regard to item number two on your list; Is there any way of sending just the bearing to TDC in order to hit different parts of the ship? I'm to slow to use the stadimeter in order to aim my torps at different locations on my targets.
use spread option (from -2 to +2 is ok)
Yes, but I would like to use a similar method to what Morton/O'Kane used on the Wahoo, and O'Kane/Frazee used on the Tang. They set a constant bearing and fired their torps as the part they wished to hit passed the stationary center line of the scope. I haven't figured out a way to do that yet. A work around would be to send individual bearings on different parts of the target, but that seems impossible since the stadimeter is very hard to operate on a moving target without locking the scope.
__________________
And God said: \"Let there be Narrowband!\"
daft is offline   Reply With Quote
Old 05-24-07, 07:39 PM   #9
Yanaran
Watch
 
Join Date: Apr 2007
Posts: 29
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by daft
Yes, but I would like to use a similar method to what Morton/O'Kane used on the Wahoo, and O'Kane/Frazee used on the Tang. They set a constant bearing and fired their torps as the part they wished to hit passed the stationary center line of the scope. I haven't figured out a way to do that yet. A work around would be to send individual bearings on different parts of the target, but that seems impossible since the stadimeter is very hard to operate on a moving target without locking the scope.
Unclick the position keeper.
Lock on the target and take your range with the stadimeter.
Unlock the target and move the scope to where you want to fire.
Resend the range to the TDC, this will send your new bearing.
Fire when desired part of target passes the centerline.

Depending on how much you move the scope your range will be slightly off using this method but it will fire in the way you describe. Personally I never fire this way because I prefer to use divergent spreads (first show towards the stern, second the center and last shot at the bow), using the spread angle dial. This spread makes it harder to evade all the torpedoes, and if you're using manual targetting the chance of creating such a perfect solution that you actually hit the "aim point" is minimal anyway.
Yanaran is offline   Reply With Quote
Old 05-26-07, 11:42 AM   #10
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Quote:
Originally Posted by the_belgian
finish your work with the deckgun.
Not in my case as I came up near my wounded prey he had teeth and started shooting back, when I got out of his range there was a lot of damage needed fixing.

Don't surface to near the wounded beast.

I will admit it only happen once thankfully.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Old 07-04-07, 12:09 PM   #11
Jay
Mate
 
Join Date: Mar 2007
Location: Winnipeg, Manitoba, Canada
Posts: 56
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by popeye
Ahoy captains:
I just spent 3 or 4 hours firing my entire load of torps at a convoy. i missed with 2, through my own fault. but most hit targets. the problem is, i seemed to have to put far to many fish into them, and some did not even sink...they just sat low in the water, burning, but did not sink.
In real life, some ships refused to sink despite being hit by multiple torpedoes. Check out this story about the Kittanning:
www.uboat.net/about/members/ships_demo.html?shipID=3280
__________________
Jay
Floggings will continue until morale improves.
GWX 3 & SH3 Commander 3.1

Jay is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.