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Old 08-05-07, 01:22 PM   #1
gg5056
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Default Captian Cox-Search pattern Mod

I activated Search pattern mod in Mod Enabler,
For some reason it does not work.
What Mod conflicts with this mod.


Thanks
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Old 08-05-07, 05:54 PM   #2
Fearless
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Can you list the mod you are using?
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Old 08-06-07, 12:37 AM   #3
gg5056
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Default FEARLESS

List Of Modsin Mod Enabler

360* Bearing Plotting
Natural Sinking
Better Scopes 1.3
Telemeter Lens 8 Dgr
Si-interior Kit
Si-periscope& Tbt Interface Kit
Si-hud Kit
Si- Optic Kit
Smal Sea Bed Rock.
Green Lamp
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Old 08-06-07, 03:13 AM   #4
CaptainCox
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As I said in the other thread, I think its the HUD.dds from Oakgroove that over rides this. What still beats me is that you don't get a warning from JSGME when activating.

I took the liberty here to upload the "modified" version of the HUD here
http://files.filefront.com/HUDdds/;8239911;;/fileinfo.html

It uses the graphics from Oakgroove's mod tweaked for the search pattern mod.

Drop it in to
SI HUD Kit\Data\Menu\Gui\Layout

And see if that works.
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Old 08-10-07, 03:26 PM   #5
Bear
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Captain, I was getting a green light on the Sonarmod, but then I installed your search pattern and Oaks interiors now no search pattern or green light on the sonar. The curious part is that it was working with the merged task bar. It is a little thing, but now that the game is playable (with numerous mods). I am trying to tweak the eye candy stuff. After I uninstalled Oaks Interiors and The Search Pattern I though it might come back, but alas no. Any thoughts on how I can get that back.
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Old 08-12-07, 06:22 AM   #6
CaptainCox
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Hm...tricky that, normally when a mod is deactivated, JSGME should load the default data stored in JSGME's "!Backup" folder. Did you get any conflict message when you installed any of the mods you are mentioning?

I would start with unplugging all mods, and then activate them one by one and see what conflicts where.

I personally never had any function or graphic just disappearing after deactivating mods, so i am a bit confused here.
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