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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2007
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Well, I have completed the quick mission - last target and after going back to the nearest port, I headed back to Japan.
Then, all of a sudden, two destroyers and a small gun boat appeared on my port side (perhaps I have speeded up the time too fast). Anyway, I dived to periscope depth and fired three torpedoes to one destroyer. It took evasive action and all three hits missed. Then, the other destroyer charged towards me. I ordered crash dive and luckily avoided direct hit from the depth charges. I kept myself under 160ft and moved in 1/3 speed. What will you guys do if the three ships have been following you for almost 45 minutes, during which they launched depth charges, and also travelling in the same direction I was going? ![]() (Just a reminder: they travel faster, especially the destroyers, than I do. There is no way I can out run them in the water with the max speed at 7 knots) ![]() |
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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You've got quite a situation on your hands, being persued by three vessels! What you need to do to have any chance, is firstly try to dive until you reach a "Thermal Layer". Your crewmen usually announce when you arrive. The colder layer of water will help to deflect some of the sonar waves, and make detecting you alittle more difficult.
You also need to be in a state of "Silent Running". This will reduce your noise signiture to the listening ears above. Also try to show the smallest surface area to the destroyers. In other words, if the destroyer is pointing South and heading towards you, and you're pointing East/West, you've got your whole broadside exposed for the sonar waves to bounce off of. Try to orient yourself like the escort, to present a smaller, slimmer profile. Hope this helps alittle. ![]() |
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#3 |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
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...when the destroyer passes overhead, go hard to port or starport. If there's only one, I would also accelerate as the destroyer cannot hear you because of its own baffles. But you're likely facing a scenario where one ship is listening and pinging for you while the other two are hunting for you.
STAY DEEP!!
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#4 |
Captain
![]() Join Date: May 2007
Location: Romania
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Run silent, run deep, use you hydrophones to determine where they are then try to move away. Don't go in one direction.
When I want to dodge DDs I go to test depth or even a little below, and run silent at 1 knot. I've yet to be sunk like that and I employ it every time I have to evade a DD, such as after an attack on a convoy/TF. |
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#5 | |
Rear Admiral
![]() Join Date: Mar 2005
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Dig for the thermal layer and when you reach it level off just below it set your speed at 1/3 (2 or 3 knots) order silent running and change your course. Present a low aspect to the ships chasing you (rear end hopefully) and try to slip away. It might take hours. If you hear DC's going off a ways from you its a good thing as they dont have a fix on your position (yet). If they do have a fix on you when a DD starts its DC run (signalled by suddenly accellerating at flank right at you) You go ahead all flank and order a hard turn to port or starbord. Hopefully he will miss and will be 'deaf' for a period of time. Once the commotion subsides order rudder amidships and slow to 1/3 again. Again it might take hours to shake them. This game requires alot of patience and stratigy at times. |
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#6 |
Canadian Wolf
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Welcome
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#7 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
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Since there are three ships, you should turn that to your advantage, if you can. If you can maintain a good idea of where everyone is(situational awareness?), and where everyone is headed, try to manuver in such a way as to use one ship to "pick off " another. The more time they have to spend avoiding each other, the less time they have to set up attack runs on you, and eventually you will be able to lose them.
Sometimes, it helps to run at flank speed, to draw them into a poor position so you can slip out the back while they are trying not to run into each other, then go to silent running again. Silent running is no help when they are allready pinging you.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#8 |
Eternal Patrol
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Go to 200 feet. Go to silent running. When one of them passes overhead go to flank speed, go to left or right full rudder and drop to 250 feet. When the depth charges start going off go back to silent speed and center the rudder. When it happens again do it all over, dropping to 300 feet. During the next attack come back up to 200. Never stay in one place. With any luck you'll soon hear them dropping further away. If the sound man reports "Depth charges in the water" but you don't hear their propellors, they're probably far enough away that they're dropping more for luck than because they actually have you.
Remember, just because you hear a ping doesn't mean they actually know where you are. Unless you hear them roaring overhead you're probably safe. Don't panic.
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#9 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
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![]() When I first started playing SH3, I panicked once after hearing the "depth charges in the water" report (I was allready damaged), and tried to make a run for it, only to find that they were well behind me till I went to flank speed. ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#10 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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I guess my soundman is a slacker ! I have NEVER heard this call in SH4. |
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#11 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
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Um, I don't think that this works in SH4
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#12 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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It worked in SH3, but not in SH4. Remember that Steve hasn't gotten a chance to play SH4 yet.
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#13 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
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I'd go as deep as I possibly could and slow to at least 1/3 speed (silent running if they keep following you) and start creeping away. As mentioned above, try to position yourself so as to present the smallest possible profile to any surface vessel searching for you. Depth is life as long as your boat is capable of deep dives. The evasion part can be terrifying, but it's one of the best parts of the game if you're faced with a persistent opponent. Good luck!
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#14 |
Lucky Jack
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Surface and duke it out with the deck gun
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#15 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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